add GltfResourceLoader_asyncBeginLoadRenderThread
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@@ -995,6 +995,19 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
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});
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});
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auto fut = _renderThread->add_task(lambda);
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auto fut = _renderThread->add_task(lambda);
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}
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}
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EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncBeginLoadRenderThread(
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TGltfResourceLoader *tGltfResourceLoader,
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TFilamentAsset *tFilamentAsset,
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void (*callback)(bool)) {
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto result = GltfResourceLoader_asyncBeginLoad(tGltfResourceLoader, tFilamentAsset);
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callback(result);
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});
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auto fut = _renderThread->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_loadRenderThread(
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EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_loadRenderThread(
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TEngine *tEngine,
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TEngine *tEngine,
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