remove morph animation FFI-specific methods (regular methods are OK to use outside the engine thread)
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@@ -247,6 +247,8 @@ abstract class FilamentController {
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///
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/// Set the weights for all morph targets under node [meshName] in [entity] to [weights].
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/// Note that [weights] must contain values for ALL morph targets, but no exception will be thrown if you don't do so (you'll just get incorrect results).
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/// If you only want to set one value, set all others to zero (check [getMorphTargetNames] if you need the get a list of all morph targets.)
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///
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Future setMorphTargetWeights(
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FilamentEntity entity, String meshName, List<double> weights);
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@@ -595,9 +595,11 @@ class FilamentControllerFFI extends FilamentController {
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for (int i = 0; i < weights.length; i++) {
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weightsPtr.elementAt(i).value = weights[i];
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}
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set_morph_target_weights_ffi(_assetManager!, entity,
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meshName.toNativeUtf8().cast<Char>(), weightsPtr, weights.length);
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var meshNamePtr = meshName.toNativeUtf8(allocator: calloc).cast<Char>();
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set_morph_target_weights(
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_assetManager!, entity, meshNamePtr, weightsPtr, weights.length);
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calloc.free(weightsPtr);
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calloc.free(meshNamePtr);
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}
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@override
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@@ -1019,40 +1019,6 @@ external void apply_weights_ffi(
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int count,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
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ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
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symbol: 'set_morph_target_weights_ffi', assetId: 'flutter_filament_plugin')
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external void set_morph_target_weights_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> morphData,
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int numWeights,
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);
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@ffi.Native<
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ffi.Bool Function(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Float>,
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ffi.Pointer<ffi.Int>,
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ffi.Int,
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ffi.Int,
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ffi.Float)>(
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symbol: 'set_morph_animation_ffi', assetId: 'flutter_filament_plugin')
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external bool set_morph_animation_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> morphData,
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ffi.Pointer<ffi.Int> morphIndices,
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int numMorphTargets,
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int numFrames,
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double frameLengthInMs,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
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ffi.Bool, ffi.Bool, ffi.Float)>(
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