remove morph animation FFI-specific methods (regular methods are OK to use outside the engine thread)
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@@ -247,6 +247,8 @@ abstract class FilamentController {
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///
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/// Set the weights for all morph targets under node [meshName] in [entity] to [weights].
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/// Note that [weights] must contain values for ALL morph targets, but no exception will be thrown if you don't do so (you'll just get incorrect results).
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/// If you only want to set one value, set all others to zero (check [getMorphTargetNames] if you need the get a list of all morph targets.)
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///
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Future setMorphTargetWeights(
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FilamentEntity entity, String meshName, List<double> weights);
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