remove morph animation FFI-specific methods (regular methods are OK to use outside the engine thread)

This commit is contained in:
Nick Fisher
2023-11-19 18:12:38 +08:00
parent ad9e4689b1
commit f0683b0b24
5 changed files with 8 additions and 58 deletions

View File

@@ -247,6 +247,8 @@ abstract class FilamentController {
///
/// Set the weights for all morph targets under node [meshName] in [entity] to [weights].
/// Note that [weights] must contain values for ALL morph targets, but no exception will be thrown if you don't do so (you'll just get incorrect results).
/// If you only want to set one value, set all others to zero (check [getMorphTargetNames] if you need the get a list of all morph targets.)
///
Future setMorphTargetWeights(
FilamentEntity entity, String meshName, List<double> weights);