cleanup EGL/D3D texture rendering
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@@ -20,9 +20,6 @@ namespace flutter_filament {
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uint32_t width, uint32_t height, uint32_t left, uint32_t top
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);
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private:
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flutter::PluginRegistrarWindows* _pluginRegistrar = nullptr;
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flutter::TextureRegistrar* _textureRegistrar = nullptr;
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HGLRC _context = NULL;
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#if WGL_USE_BACKING_WINDOW
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std::unique_ptr<BackingWindow> _backingWindow = nullptr;
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