add setCameraCulling method to set near/far culling plane and return vector_math:Frustum from planes returned by get_camera_frustum
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@@ -153,6 +153,7 @@ FLUTTER_PLUGIN_EXPORT const double* const get_camera_model_matrix(const void* co
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FLUTTER_PLUGIN_EXPORT const double* const get_camera_view_matrix(const void* const viewer);
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FLUTTER_PLUGIN_EXPORT const double* const get_camera_projection_matrix(const void* const viewer);
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FLUTTER_PLUGIN_EXPORT void set_camera_projection_matrix(const void* const viewer, const double *const matrix, double near, double far);
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FLUTTER_PLUGIN_EXPORT void set_camera_culling(const void* const viewer, double near, double far);
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FLUTTER_PLUGIN_EXPORT const double* const get_camera_culling_projection_matrix(const void* const viewer);
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FLUTTER_PLUGIN_EXPORT const double* const get_camera_frustum(const void* const viewer);
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FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, float focalLength);
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