add setCameraCulling method to set near/far culling plane and return vector_math:Frustum from planes returned by get_camera_frustum
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@@ -152,6 +152,11 @@ extern "C"
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{
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((FilamentViewer *)viewer)->setCameraProjectionMatrix(matrix, near, far);
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}
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void set_camera_culling(const void *const viewer, double near, double far)
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{
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((FilamentViewer *)viewer)->setCameraCulling(near, far);
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}
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const double *const get_camera_frustum(const void *const viewer)
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{
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