add setCameraCulling method to set near/far culling plane and return vector_math:Frustum from planes returned by get_camera_frustum

This commit is contained in:
Nick Fisher
2023-11-09 15:08:34 +08:00
parent 76f723c497
commit f2a458b9ca
11 changed files with 227 additions and 104 deletions

View File

@@ -152,6 +152,11 @@ extern "C"
{
((FilamentViewer *)viewer)->setCameraProjectionMatrix(matrix, near, far);
}
void set_camera_culling(const void *const viewer, double near, double far)
{
((FilamentViewer *)viewer)->setCameraCulling(near, far);
}
const double *const get_camera_frustum(const void *const viewer)
{