add fade in/out to dynamic bone animations

This commit is contained in:
Nick Fisher
2024-06-04 13:14:53 +08:00
parent 765d0e0839
commit f31bbccdc9
8 changed files with 115 additions and 33 deletions

View File

@@ -147,7 +147,9 @@ extern "C"
int boneIndex,
const float *const frameData,
int numFrames,
float frameLengthInMs);
float frameLengthInMs,
float fadeOutInSecs,
float fadeInInSecs);
EMSCRIPTEN_KEEPALIVE void get_local_transform(void *sceneManager,
EntityId entityId, float* const);
EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(void *sceneManager,