add fade in/out to dynamic bone animations

This commit is contained in:
Nick Fisher
2024-06-04 13:14:53 +08:00
parent 765d0e0839
commit f31bbccdc9
8 changed files with 115 additions and 33 deletions

View File

@@ -116,7 +116,10 @@ namespace flutter_filament
int boneIndex,
const float *const frameData,
int numFrames,
float frameLengthInMs);
float frameLengthInMs,
float fadeOutInSecs,
float fadeInInSecs
);
std::unique_ptr<std::vector<math::mat4f>> getBoneRestTranforms(EntityId entityId, int skinIndex);
void resetBones(EntityId entityId);