add fade in/out to dynamic bone animations

This commit is contained in:
Nick Fisher
2024-06-04 13:14:53 +08:00
parent 765d0e0839
commit f31bbccdc9
8 changed files with 115 additions and 33 deletions

View File

@@ -422,9 +422,11 @@ extern "C"
int boneIndex,
const float *const frameData,
int numFrames,
float frameLengthInMs)
float frameLengthInMs,
float fadeOutInSecs,
float fadeInInSecs)
{
((SceneManager *)sceneManager)->addBoneAnimation(asset, skinIndex, boneIndex, frameData, numFrames, frameLengthInMs);
((SceneManager *)sceneManager)->addBoneAnimation(asset, skinIndex, boneIndex, frameData, numFrames, frameLengthInMs, fadeOutInSecs, fadeInInSecs);
}
EMSCRIPTEN_KEEPALIVE void set_post_processing(void *const viewer, bool enabled)