use child entity for morph animations rather than name

This commit is contained in:
Nick Fisher
2024-05-17 14:37:25 +08:00
parent 8b1a1974b1
commit f487be82b1
3 changed files with 24 additions and 24 deletions

View File

@@ -60,7 +60,7 @@ namespace flutter_filament
unique_ptr<vector<string>> getAnimationNames(EntityId entity);
float getAnimationDuration(EntityId entity, int animationIndex);
unique_ptr<vector<string>> getMorphTargetNames(EntityId entity, const char *name);
unique_ptr<vector<string>> getMorphTargetNames(EntityId assetEntityId, EntityId childEntity);
void transformToUnitCube(EntityId e);
inline void updateTransform(EntityId e);
void setScale(EntityId e, float scale);