use child entity for morph animations rather than name
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@@ -60,7 +60,7 @@ namespace flutter_filament
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unique_ptr<vector<string>> getAnimationNames(EntityId entity);
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float getAnimationDuration(EntityId entity, int animationIndex);
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unique_ptr<vector<string>> getMorphTargetNames(EntityId entity, const char *name);
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unique_ptr<vector<string>> getMorphTargetNames(EntityId assetEntityId, EntityId childEntity);
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void transformToUnitCube(EntityId e);
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inline void updateTransform(EntityId e);
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void setScale(EntityId e, float scale);
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