run all Android work on separate thread, add HotReloadPathHelper, separate loadTexture/setTexture
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@@ -46,7 +46,8 @@ void remove_asset(void* viewer, void* asset);
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void clear_assets(void* viewer);
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void set_texture(void* asset, const char* assetPath, int renderableIndex);
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void load_texture(void* asset, const char* assetPath, int renderableIndex);
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void set_texture(void* asset);
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void transform_to_unit_cube(void* asset);
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