run all Android work on separate thread, add HotReloadPathHelper, separate loadTexture/setTexture

This commit is contained in:
Nick Fisher
2022-08-25 17:09:54 +10:00
parent 051085f440
commit f4c1f59399
12 changed files with 392 additions and 227 deletions

View File

@@ -41,7 +41,11 @@ SceneAsset::SceneAsset(FilamentAsset *asset, Engine *engine,
}
SceneAsset::~SceneAsset() {
// we defer all destructor work to SceneAssetLoader so we don't need to do anything here
// most other destructor work is deferred to SceneAssetLoader so we don't need to do anything here
if(_texture) {
_engine->destroy(_texture);
_texture = nullptr;
}
}
void SceneAsset::applyWeights(float *weights, int count) {
@@ -121,26 +125,35 @@ void SceneAsset::stopAnimation(int index) {
_embeddedAnimationStatus[index].started = false;
}
void SceneAsset::setTexture(const char* resourcePath, int renderableIndex) {
Log("Setting texture to %s for renderableIndex %d", resourcePath, renderableIndex);
ResourceBuffer imageResource = _loadResource(resourcePath);
void SceneAsset::loadTexture(const char* resourcePath, int renderableIndex) {
polyvox::StreamBufferAdapter sb((char *)imageResource.data, (char *)imageResource.data + imageResource.size);
Log("Loading texture at %s for renderableIndex %d", resourcePath, renderableIndex);
std::istream *inputStream = new std::istream(&sb);
string rp("flutter_assets/assets/background.png");
if(_texture) {
_engine->destroy(_texture);
_texture = nullptr;
}
ResourceBuffer imageResource = _loadResource(rp.c_str());
StreamBufferAdapter sb((char *)imageResource.data, (char *)imageResource.data + imageResource.size);
istream *inputStream = new std::istream(&sb);
LinearImage *image = new LinearImage(ImageDecoder::decode(
*inputStream, resourcePath, ImageDecoder::ColorSpace::SRGB));
*inputStream, rp.c_str(), ImageDecoder::ColorSpace::SRGB));
if (!image->isValid()) {
Log("Invalid image : %s", resourcePath);
Log("Invalid image : %s", rp.c_str());
return;
}
uint32_t channels = image->getChannels();
uint32_t w = image->getWidth();
uint32_t h = image->getHeight();
auto texture = Texture::Builder()
_texture = Texture::Builder()
.width(w)
.height(h)
.levels(0xff)
@@ -149,8 +162,10 @@ void SceneAsset::setTexture(const char* resourcePath, int renderableIndex) {
.sampler(Texture::Sampler::SAMPLER_2D)
.build(*_engine);
Log("build texture");
Texture::PixelBufferDescriptor::Callback freeCallback = [](void *buf, size_t,
void *data) {
void *data) {
delete reinterpret_cast<LinearImage *>(data);
};
@@ -159,20 +174,26 @@ void SceneAsset::setTexture(const char* resourcePath, int renderableIndex) {
channels == 3 ? Texture::Format::RGB : Texture::Format::RGBA,
Texture::Type::FLOAT, freeCallback);
texture->setImage(*_engine, 0, std::move(buffer));
_texture->setImage(*_engine, 0, std::move(buffer));
Log("set image");
setTexture();
delete inputStream;
size_t mic = _asset->getMaterialInstanceCount();
_freeResource(imageResource.id);
}
void SceneAsset::setTexture() {
MaterialInstance* const* inst = _asset->getMaterialInstances();
size_t mic = _asset->getMaterialInstanceCount();
Log("Material instance count : %d", mic);
RenderableManager &rm = _engine->getRenderableManager();
auto sampler = TextureSampler();
inst[0]->setParameter("baseColorIndex",0);
inst[0]->setParameter("baseColorMap",texture,sampler);
inst[0]->setParameter("baseColorMap",_texture,sampler);
delete inputStream;
_freeResource(imageResource.id);
}
void SceneAsset::updateEmbeddedAnimations() {