update example project
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@@ -47,7 +47,7 @@
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#include "ResourceBuffer.hpp"
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typedef int32_t EntityId;
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typedef int32_t ManipulatorMode;
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typedef int32_t _ManipulatorMode;
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#ifdef __cplusplus
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extern "C" {
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@@ -154,7 +154,7 @@ FLUTTER_PLUGIN_EXPORT const double* const get_camera_view_matrix(const void* con
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FLUTTER_PLUGIN_EXPORT const double* const get_camera_projection_matrix(const void* const viewer);
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FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, float focalLength);
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FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float focusDistance);
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FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void* const viewer, ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
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FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void* const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
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FLUTTER_PLUGIN_EXPORT int hide_mesh(void* assetManager, EntityId asset, const char* meshName);
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