update example project
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@@ -1,3 +1,5 @@
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// ignore_for_file: constant_identifier_names
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import 'dart:async';
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import 'dart:ui' as ui;
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import 'package:flutter/widgets.dart';
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@@ -5,10 +7,14 @@ import 'package:flutter/widgets.dart';
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import 'package:flutter_filament/animations/animation_data.dart';
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import 'package:vector_math/vector_math_64.dart';
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// a handle that can be safely passed back to the rendering layer to manipulate an Entity
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typedef FilamentEntity = int;
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enum ToneMapper { ACES, FILMIC, LINEAR }
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// see filament Manipulator.h for more details
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enum ManipulatorMode { ORBIT, MAP, FREE_FLIGHT }
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class TextureDetails {
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final int textureId;
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@@ -27,6 +33,13 @@ abstract class FilamentController {
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///
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ValueNotifier<Rect?> get rect;
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///
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/// A [ValueNotifier] to indicate whether a FilamentViewer is currently available.
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/// (FilamentViewer is a C++ type, hence why it is not referenced) here.
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/// Call [createViewer]/[destroyViewer] to create/destroy a FilamentViewer.
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///
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ValueNotifier<bool> get hasViewer;
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///
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/// Whether a Flutter Texture widget should be inserted into the widget hierarchy.
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/// This will be false on certain platforms where we use a transparent window underlay.
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@@ -424,4 +437,13 @@ abstract class FilamentController {
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/// Retrieves the name assigned to the given FilamentEntity (usually corresponds to the glTF mesh name).
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///
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String? getNameForEntity(FilamentEntity entity);
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///
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/// Sets the options for manipulating the camera via the viewport.
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///
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Future setCameraManipulatorOptions(
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{ManipulatorMode mode = ManipulatorMode.FREE_FLIGHT,
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double orbitSpeedX = 0.01,
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double orbitSpeedY = 0.01,
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double zoomSpeed = 0.01});
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}
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