android bindings for new camera/manipulator
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@@ -46,11 +46,11 @@ interface FilamentInterop : Library {
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fun update_viewport_and_camera_projection(viewer:Pointer, width:Int, height:Int, scaleFactor:Float);
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fun scroll(viewer:Pointer, x:Float, y:Float, z:Float);
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fun scroll(viewer:Pointer, x:Float, y:Float, delta:Float);
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fun grab_begin(viewer:Pointer, x:Int, y:Int, pan:Boolean)
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fun grab_begin(viewer:Pointer, x:Float, y:Float, pan:Boolean)
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fun grab_update(viewer:Pointer, x:Int, y:Int)
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fun grab_update(viewer:Pointer, x:Float, y:Float)
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fun grab_end(viewer:Pointer)
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@@ -90,5 +90,6 @@ interface FilamentInterop : Library {
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fun set_camera_rotation(asset:Pointer, rads:Float, x:Float, y:Float, z:Float);
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fun set_camera_focal_length(asset:Pointer, focalLength:Float);
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fun set_camera_focus_distance(asset:Pointer, focusDistance:Float);
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fun set_scale(asset:Pointer, scale:Float);
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}
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