headers from v1.31.5
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@@ -18,6 +18,7 @@
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#define VIEWER_SETTINGS_H
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#include <filament/ColorGrading.h>
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#include <filament/ColorSpace.h>
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#include <filament/IndirectLight.h>
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#include <filament/LightManager.h>
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#include <filament/MaterialInstance.h>
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@@ -36,6 +37,8 @@
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namespace filament {
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using namespace color;
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class Skybox;
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class Renderer;
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@@ -116,33 +119,38 @@ struct GenericToneMapperSettings {
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};
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struct ColorGradingSettings {
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// fields are ordered to avoid padding
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bool enabled = true;
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filament::ColorGrading::QualityLevel quality = filament::ColorGrading::QualityLevel::MEDIUM;
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ToneMapping toneMapping = ToneMapping::ACES_LEGACY;
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GenericToneMapperSettings genericToneMapper;
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bool linkedCurves = false;
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bool luminanceScaling = false;
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bool gamutMapping = false;
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float exposure = 0.0f;
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float nightAdaptation = 0.0f;
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float temperature = 0.0f;
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float tint = 0.0f;
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math::float3 outRed{1.0f, 0.0f, 0.0f};
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math::float3 outGreen{0.0f, 1.0f, 0.0f};
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math::float3 outBlue{0.0f, 0.0f, 1.0f};
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filament::ColorGrading::QualityLevel quality = filament::ColorGrading::QualityLevel::MEDIUM;
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ToneMapping toneMapping = ToneMapping::ACES_LEGACY;
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bool padding0{};
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bool padding1{};
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color::ColorSpace colorspace = Rec709-sRGB-D65;
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GenericToneMapperSettings genericToneMapper;
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math::float4 shadows{1.0f, 1.0f, 1.0f, 0.0f};
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math::float4 midtones{1.0f, 1.0f, 1.0f, 0.0f};
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math::float4 highlights{1.0f, 1.0f, 1.0f, 0.0f};
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math::float4 ranges{0.0f, 0.333f, 0.550f, 1.0f};
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float contrast = 1.0f;
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float vibrance = 1.0f;
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float saturation = 1.0f;
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math::float3 outRed{1.0f, 0.0f, 0.0f};
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math::float3 outGreen{0.0f, 1.0f, 0.0f};
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math::float3 outBlue{0.0f, 0.0f, 1.0f};
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math::float3 slope{1.0f};
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math::float3 offset{0.0f};
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math::float3 power{1.0f};
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math::float3 gamma{1.0f};
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math::float3 midPoint{1.0f};
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math::float3 scale{1.0f};
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bool linkedCurves = false;
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float exposure = 0.0f;
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float nightAdaptation = 0.0f;
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float temperature = 0.0f;
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float tint = 0.0f;
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float contrast = 1.0f;
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float vibrance = 1.0f;
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float saturation = 1.0f;
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bool operator!=(const ColorGradingSettings &rhs) const { return !(rhs == *this); }
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bool operator==(const ColorGradingSettings &rhs) const;
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};
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