rename native pick to filament_pick to avoid naming clashes

This commit is contained in:
Nick Fisher
2024-05-11 10:09:11 +08:00
parent 6f0df56751
commit f82a9b6222
273 changed files with 39550 additions and 2 deletions

View File

@@ -545,7 +545,7 @@ extern "C"
return ((SceneManager *)sceneManager)->reveal(asset, meshName);
}
FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y))
FLUTTER_PLUGIN_EXPORT void filament_pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y))
{
((FilamentViewer *)viewer)->pick(static_cast<uint32_t>(x), static_cast<uint32_t>(y), callback);
}