internal: add destroyRenderTargetRenderThread
This commit is contained in:
@@ -39,6 +39,7 @@ namespace thermion
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_requestFrameRenderThread(TViewer *viewer, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_loadIblRenderThread(TViewer *viewer, const char *iblPath, float intensity, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_createRenderTargetRenderThread(TViewer *viewer, intptr_t texture, uint32_t width, uint32_t height, void (*onComplete)(TRenderTarget *));
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_destroyRenderTargetRenderThread(TViewer *viewer, TRenderTarget *tRenderTarget, void (*onComplete)());
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t* materialData, size_t length, void (*onComplete)(TMaterial *));
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, void (*onComplete)());
|
||||
|
||||
Reference in New Issue
Block a user