expose View methods for transparent picking
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@@ -571,6 +571,17 @@ external void View_setFogOptions(
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TFogOptions tFogOptions,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TView>, ffi.Bool)>(isLeaf: true)
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external void View_setTransparentPickingEnabled(
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ffi.Pointer<TView> tView,
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bool enabled,
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);
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@ffi.Native<ffi.Bool Function(ffi.Pointer<TView>)>(isLeaf: true)
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external bool View_isTransparentPickingEnabled(
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ffi.Pointer<TView> tView,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TView>, ffi.Uint32, ffi.Uint32, ffi.Uint32,
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PickCallback)>(isLeaf: true)
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@@ -720,6 +720,13 @@ extension type NativeLibrary(JSObject _) implements JSObject {
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Pointer<TView> tView,
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Pointer<TFogOptions> tFogOptionsPtr,
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);
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external void _View_setTransparentPickingEnabled(
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Pointer<TView> tView,
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bool enabled,
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);
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external int _View_isTransparentPickingEnabled(
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Pointer<TView> tView,
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);
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external void _View_pick(
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Pointer<TView> tView,
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int requestId,
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@@ -3008,6 +3015,21 @@ void View_setFogOptions(
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return result;
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}
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void View_setTransparentPickingEnabled(
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self.Pointer<TView> tView,
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bool enabled,
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) {
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final result = _lib._View_setTransparentPickingEnabled(tView.cast(), enabled);
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return result;
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}
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bool View_isTransparentPickingEnabled(
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self.Pointer<TView> tView,
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) {
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final result = _lib._View_isTransparentPickingEnabled(tView.cast());
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return result == 1;
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}
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void View_pick(
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self.Pointer<TView> tView,
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int requestId,
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@@ -335,4 +335,12 @@ class FFIView extends View<Pointer<TView>> {
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void setName(String name) {
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View_setName(getNativeHandle(), name.toNativeUtf8().cast());
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}
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Future setTransparentPickingEnabled(bool enabled) async {
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View_setTransparentPickingEnabled(getNativeHandle(), enabled);
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}
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Future<bool> isTransparentPickingEnabled() async {
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return View_isTransparentPickingEnabled(getNativeHandle());
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}
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}
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@@ -92,6 +92,9 @@ abstract class View<T> extends NativeHandle<T> {
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Future setShadowsEnabled(bool enabled);
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Future setLayerVisibility(VisibilityLayers layer, bool visible);
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Future setTransparentPickingEnabled(bool enabled);
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Future<bool> isTransparentPickingEnabled();
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/// Renders an outline around [entity] with the given color.
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Future setStencilHighlight(ThermionAsset asset,
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{double r = 1.0,
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