add getAnimationDuration method

This commit is contained in:
Nick Fisher
2023-08-08 14:34:15 +08:00
parent fb53881183
commit fa8c6b1ca0
6 changed files with 40 additions and 4 deletions

View File

@@ -73,6 +73,7 @@ void set_animation_frame(void* assetManager, EntityId asset, int animationIndex,
void stop_animation(void* assetManager, EntityId asset, int index);
int get_animation_count(void* assetManager, EntityId asset);
void get_animation_name(void* assetManager, EntityId asset, char *const outPtr, int index);
float get_animation_duration(void* assetManager, EntityId asset, int index);
void get_morph_target_name(void* assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
int get_morph_target_name_count(void* assetManager, EntityId asset, const char *meshName);
void remove_asset(const void* const viewer, EntityId asset);