add missing method handlers on Windows and use 32bit depth buffer for render target by default
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@@ -76,7 +76,6 @@ namespace polyvox {
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NameComponentManager* _ncm = nullptr;
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Engine* _engine;
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Scene* _scene;
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MaterialProvider* _unlitProvider = nullptr;
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MaterialProvider* _ubershaderProvider = nullptr;
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gltfio::ResourceLoader* _gltfResourceLoader = nullptr;
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gltfio::TextureProvider* _stbDecoder = nullptr;
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