add missing method handlers on Windows and use 32bit depth buffer for render target by default
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@@ -75,6 +75,7 @@ namespace polyvox {
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bool setCamera(EntityId asset, const char* nodeName);
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void createSwapChain(const void* surface, uint32_t width, uint32_t height);
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void destroySwapChain();
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@@ -87,7 +88,7 @@ namespace polyvox {
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void clearBackgroundImage();
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void setBackgroundImagePosition(float x, float y, bool clamp);
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void moveCameraToAsset(EntityId entityId);
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void setViewFrustumCulling(bool enabled);
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void setCameraExposure(float aperture, float shutterSpeed, float sensitivity);
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void setCameraPosition(float x, float y, float z);
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void setCameraRotation(float rads, float x, float y, float z);
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