add missing method handlers on Windows and use 32bit depth buffer for render target by default
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@@ -109,6 +109,7 @@ void set_position(void* assetManager, EntityId asset, float x, float y, float z)
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void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z);
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void set_scale(void* assetManager, EntityId asset, float scale);
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void move_camera_to_asset(const void* const viewer, EntityId asset);
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void set_view_frustum_culling(const void* const viewer, bool enabled);
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void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity);
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void set_camera_position(const void* const viewer, float x, float y, float z);
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void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z);
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