add missing method handlers on Windows and use 32bit depth buffer for render target by default

This commit is contained in:
Nick Fisher
2023-09-28 10:46:20 +10:00
parent d502450f9e
commit fd843147ad
7 changed files with 19 additions and 14 deletions

View File

@@ -109,6 +109,7 @@ void set_position(void* assetManager, EntityId asset, float x, float y, float z)
void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z);
void set_scale(void* assetManager, EntityId asset, float scale);
void move_camera_to_asset(const void* const viewer, EntityId asset);
void set_view_frustum_culling(const void* const viewer, bool enabled);
void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity);
void set_camera_position(const void* const viewer, float x, float y, float z);
void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z);