add missing method handlers on Windows and use 32bit depth buffer for render target by default
This commit is contained in:
@@ -96,10 +96,14 @@ extern "C" {
|
||||
return ((FilamentViewer*)viewer)->setCamera(asset, nodeName);
|
||||
}
|
||||
|
||||
void void move_camera_to_asset(const void* const viewer, EntityId asset) {
|
||||
void move_camera_to_asset(const void* const viewer, EntityId asset) {
|
||||
((FilamentViewer*)viewer)->moveCameraToAsset(asset);
|
||||
}
|
||||
|
||||
void set_view_frustum_culling(const void* const viewer, bool enabled) {
|
||||
((FilamentViewer*)viewer)->setViewFrustumCulling(enabled);
|
||||
}
|
||||
|
||||
void set_camera_focus_distance(const void* const viewer, float distance) {
|
||||
((FilamentViewer*)viewer)->setCameraFocusDistance(distance);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user