add missing method handlers on Windows and use 32bit depth buffer for render target by default

This commit is contained in:
Nick Fisher
2023-09-28 10:46:20 +10:00
parent d502450f9e
commit fd843147ad
7 changed files with 19 additions and 14 deletions

View File

@@ -96,10 +96,14 @@ extern "C" {
return ((FilamentViewer*)viewer)->setCamera(asset, nodeName);
}
void void move_camera_to_asset(const void* const viewer, EntityId asset) {
void move_camera_to_asset(const void* const viewer, EntityId asset) {
((FilamentViewer*)viewer)->moveCameraToAsset(asset);
}
void set_view_frustum_culling(const void* const viewer, bool enabled) {
((FilamentViewer*)viewer)->setViewFrustumCulling(enabled);
}
void set_camera_focus_distance(const void* const viewer, float distance) {
((FilamentViewer*)viewer)->setCameraFocusDistance(distance);
}