add missing method handlers on Windows and use 32bit depth buffer for render target by default

This commit is contained in:
Nick Fisher
2023-09-28 10:46:20 +10:00
parent d502450f9e
commit fd843147ad
7 changed files with 19 additions and 14 deletions

View File

@@ -18,14 +18,11 @@
#include "SceneAsset.hpp"
#include "Log.hpp"
#include "material/StandardMaterialProvider.hpp"
#include "material/UnlitMaterialProvider.hpp"
#include "material/FileMaterialProvider.hpp"
#include "gltfio/materials/uberarchive.h"
extern "C" {
#include "material/image.h"
#include "material/unlit_opaque.h"
}
namespace polyvox {