add missing method handlers on Windows and use 32bit depth buffer for render target by default
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@@ -18,14 +18,11 @@
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#include "SceneAsset.hpp"
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#include "Log.hpp"
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#include "material/StandardMaterialProvider.hpp"
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#include "material/UnlitMaterialProvider.hpp"
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#include "material/FileMaterialProvider.hpp"
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#include "gltfio/materials/uberarchive.h"
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extern "C" {
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#include "material/image.h"
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#include "material/unlit_opaque.h"
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}
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namespace polyvox {
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