use render thread method for creating grid overlay & reinstate overlay tests
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@@ -97,6 +97,8 @@ namespace thermion
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void View_setBloomRenderThread(TView *tView, bool enabled, double strength, uint32_t requestId, VoidCallback onComplete);
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void View_setCameraRenderThread(TView *tView, TCamera *tCamera, uint32_t requestId, VoidCallback onComplete);
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void SceneAsset_createGridRenderThread(TEngine *tEngine, TMaterial * tMaterial, void (*callback)(TSceneAsset *));
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void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
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void SceneAsset_createFromFilamentAssetRenderThread(
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TEngine *tEngine,
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