use render thread method for creating grid overlay & reinstate overlay tests

This commit is contained in:
Nick Fisher
2025-06-27 13:34:01 +08:00
parent 1bbf9d26ac
commit feeb757a10
6 changed files with 82 additions and 14 deletions

View File

@@ -524,6 +524,16 @@ extern "C"
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_createGridRenderThread(TEngine *tEngine, TMaterial * tMaterial, void (*onComplete)(TSceneAsset *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *asset = SceneAsset_createGrid(tEngine, tMaterial);
PROXY(onComplete(asset));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete)
{
std::packaged_task<void()> lambda(