decouple assets from viewer to allow independent addition/removal/animation/etc

This commit is contained in:
Nick Fisher
2022-08-13 00:25:56 +10:00
parent f2f158ad78
commit ff1679198d
30 changed files with 1124 additions and 993 deletions

View File

@@ -1,4 +1,5 @@
#include "FilamentViewer.hpp"
#include "SceneAsset.hpp"
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <android/native_window_jni.h>
@@ -41,6 +42,8 @@ static void freeResource(ResourceBuffer rb) {
AAsset* asset = _assets[rb.id];
if(asset) {
AAsset_close(asset);
} else {
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Attempting to free resource at index [ %d ] that has already been released.", rb.id);
}
_assets[rb.id] = nullptr;
}
@@ -68,16 +71,16 @@ extern "C" {
((FilamentViewer*)viewer)->removeIbl();
}
void load_glb(void* viewer, const char* assetPath) {
((FilamentViewer*)viewer)->loadGlb(assetPath);
void* load_glb(void* viewer, const char* assetPath) {
return ((FilamentViewer*)viewer)->loadGlb(assetPath);
}
void load_gltf(void* viewer, const char* assetPath, const char* relativePath) {
((FilamentViewer*)viewer)->loadGltf(assetPath, relativePath);
void* load_gltf(void* viewer, const char* assetPath, const char* relativePath) {
return ((FilamentViewer*)viewer)->loadGltf(assetPath, relativePath);
}
bool set_camera(void* viewer, const char* nodeName) {
return ((FilamentViewer*)viewer)->setCamera(nodeName);
bool set_camera(void* viewer, void* asset, const char* nodeName) {
return ((FilamentViewer*)viewer)->setCamera((SceneAsset*)asset, nodeName);
}
void* filament_viewer_new(
@@ -141,22 +144,22 @@ extern "C" {
((FilamentViewer*)viewer)->manipulator->grabEnd();
}
void apply_weights(void* viewer, float* weights, int count) {
((FilamentViewer*)viewer)->applyWeights(weights, count);
void apply_weights(void* asset, float* weights, int count) {
((SceneAsset*)asset)->applyWeights(weights, count);
}
void animate_weights(void* viewer, float* data, int numWeights, int numFrames, float frameRate) {
void animate_weights(void* asset, float* data, int numWeights, int numFrames, float frameRate) {
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Animating %d frames, each with %d weights", numFrames, numWeights);
((FilamentViewer*)viewer)->animateWeights((float*)data, numWeights, numFrames, frameRate);
((SceneAsset*)asset)->animateWeights((float*)data, numWeights, numFrames, frameRate);
}
void play_animation(void* viewer, int index, bool loop) {
void play_animation(void* asset, int index, bool loop) {
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Playing embedded animation %d", index);
((FilamentViewer*)viewer)->playAnimation(index, loop);
((SceneAsset*)asset)->playAnimation(index, loop);
}
char** get_animation_names(void* viewer, int* countPtr) {
auto names = ((FilamentViewer*)viewer)->getAnimationNames();
char** get_animation_names(void* asset, int* countPtr) {
auto names = ((SceneAsset*)asset)->getAnimationNames();
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Got %d animation names", names->size());
char** names_c;
names_c = new char*[names->size()];
@@ -168,8 +171,8 @@ extern "C" {
return names_c;
}
char** get_target_names(void* viewer, char* meshName, int* countPtr ) {
unique_ptr<vector<string>> names = ((FilamentViewer*)viewer)->getTargetNames(meshName);
char** get_target_names(void* asset, char* meshName, int* countPtr ) {
unique_ptr<vector<string>> names = ((SceneAsset*)asset)->getTargetNames(meshName);
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Got %d names", names->size());
@@ -188,8 +191,8 @@ extern "C" {
free(ptr);
}
void remove_asset(void* viewer) {
((FilamentViewer*)viewer)->removeAsset();
void remove_asset(void* viewer, void* asset) {
((FilamentViewer*)viewer)->removeAsset((SceneAsset*)asset);
}
}