Commit Graph

6 Commits

Author SHA1 Message Date
Nick Fisher
e43e1c9cbd flip camera wireframe direction 2025-01-07 08:25:48 +08:00
Nick Fisher
a31c800204 add wireframe camera to geometry 2025-01-07 08:25:48 +08:00
Nick Fisher
ed444b0615 feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.

Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.

final entity = await viewer.loadGlb("some.glb");

However, Filament "entities" are a lower-level abstraction.

Loading a glTF file, for example, inserts multiple entities into the scene.

For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.

"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.

Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00
Nick Fisher
740dbea8bd add Axis class and rearrange utils dir 2024-10-10 14:58:50 +08:00
Nick Fisher
921a994eb6 refactor: continual refactor to support multiple render targets 2024-09-28 18:28:05 +08:00
Nick Fisher
239891c400 chore: rearrange library/export structure 2024-09-26 16:35:33 +08:00