Nick Fisher
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dc3f9e9be8
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namespace change and add camera extraction from GLTF
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2022-01-20 19:55:41 +08:00 |
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Nick Fisher
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77a68a11de
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package name changes and fixes
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2021-12-06 17:19:52 +08:00 |
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Nick Fisher
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61e3ed179c
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add GLB view
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2021-11-24 11:48:29 +08:00 |
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Nick Fisher
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7ae6d85878
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fix normal morph target
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2021-11-23 15:51:50 +08:00 |
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Nick Fisher
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bb13d82114
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package and namespace changes
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2021-11-09 22:05:42 +08:00 |
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Nick Fisher
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51ba4b2377
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package name change
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2021-11-06 12:38:56 +08:00 |
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Nick Fisher
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4a87ccd143
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add animation ticker inside render loop
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2021-09-26 10:23:58 +08:00 |
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Nick Fisher
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1361fc7d41
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add support for multiple primitives
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2021-09-24 11:47:50 +08:00 |
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Nick Fisher
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14c8f431a2
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only animate a single primitive
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2021-09-21 16:52:29 +08:00 |
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Nick Fisher
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26af350dbe
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fix rotate method call name
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2021-09-21 16:30:44 +08:00 |
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Nick Fisher
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02a5fc5661
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don't use copy when iterating over primitives
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2021-09-21 16:30:22 +08:00 |
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Nick Fisher
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a167d38984
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add getTargetNames method
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2021-09-21 10:55:46 +08:00 |
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Nick Fisher
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952794fdf3
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update filament dep to 1.12.4
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2021-09-18 09:28:02 +08:00 |
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Nick Fisher
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29008993d3
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enable camera rotate
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2021-09-18 09:27:41 +08:00 |
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Nick Fisher
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76f25ae7d5
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add GPU morpher + Dart API
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2021-09-17 13:45:41 +08:00 |
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Nick Fisher
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8288758e78
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tidy up method call handler and add example project with camera panning
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2021-09-16 17:33:24 +08:00 |
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Nick Fisher
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a0f877be48
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first commit
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2021-09-15 20:07:11 +08:00 |
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