## 0.7.0 * `removeAsset` & `clearAssets` have been renamed `removeEntity` and `clearEntities` * added support for parenting one entity to another * added basic collision detection + callbacks * added keyboard/mouse widgets + controls * `createViewer` now `awaits` the insertion of `FilamentWidget` so you no longer need to manually defer calling until after FilamentWidget has been rendered * `setCameraRotation` now accepts a quaternion instead of an axis/angle * instancing is now supported. * `setBoneTransform` has been removed. To set the transform for a bone, just `addBoneAnimation` with a single frame. ## 0.6.0 * `createViewer` is no longer called by `FilamentWidget` and must be called manually at least one frame after a FilamentWidget has been inserted into the widget hierarchy. ## 0.5.0 * Replaced `isReadyForScene` Future in `FilamentController` with the `Stream` `hasViewer`. * Rendering is set to false when the app is hidden, inactive or paused; on resume, this will be set to the value it held prior to being hidden/inactive/paused.