## Camera Manipulation (Flutter) > You can find the entire project below in the [flutter/quickstart](https://github.com/nmfisher/thermion/examples/flutter/camera_manipulation) folder. A `ThermionListenerWidget` is one option for manipulating the camera with an input device (e.g. mouse or touchscreen gestures). This will generally wrap a `ThermionWidget`, meaning the entire viewport will act as a receiver for gesture events. > You can position this independently (for example, stacked vertically beneath the viewport), but this will not translate picking queries correctly. ``` @override Widget build(BuildContext context) { return Stack(children: [ if (_thermionViewer != null) Positioned.fill( child: ThermionListenerWidget( inputHandler: DelegateInputHandler.fixedOrbit(_thermionViewer!) ..setActionForType(InputType.MMB_HOLD_AND_MOVE, InputAction.ROTATE) ..setActionForType(InputType.SCALE1, InputAction.ROTATE) ..setActionForType(InputType.SCALE2, InputAction.ZOOM) ..setActionForType(InputType.SCROLLWHEEL, InputAction.ZOOM), child: ThermionWidget( viewer: _thermionViewer!, ))), ]); ``` `ThermionListenerWidget` is a very simple widget; it simply forwards pointer, gesture and keyboard events to the provided [InputHandler], which must decide how to interpret those events. For example, one [InputHandler] implementation might interpret mouse pointer movement as "rotate the camera", whereas a separate implementation might interpret it as "translate this specific entity". Thermion provides two default InputHandler implementations for manipulating the camera: [DelegateInputHandler.fixedOrbit] and [DelegateInputHandler.flight]. [DelegateInputHandler.fixedOrbit] will rotate the camera in a fixed orbit around a target point (the origin, by default), and also allow zooming in/out (subject to a minimum distance, which is configurable). By default, [DelegateInputHandler.fixedOrbit] will: - rotate the camera when the middle mouse button is held and the pointer is moved (on desktop), and when a single swipe left/right/up/down is detected (on mobile) - zoom the camera when the scroll wheel is scrolled up/down (on desktop), and when a pinch gesture is detected (on mobile) You can change the action for a specific input type by calling `setActionForType`; for example, if you wanted to rotate the camera by moving the mouse pointer while holding the left mouse button, you would call: ``` setActionForType(InputType.LMB_HOLD_AND_MOVE, InputAction.ROTATE) ``` See the [InputType] and [InputAction] enums for available input types and actions. [DelegateInputHandler.flight] will translate keyboard and mouse/touchscreen gestures to free flight camera manipulation. By default: - holding the middle mouse button will control the pitch/roll/yaw of the camera - holding the left mouse button will pan the camera left/right/up/down - the middle mouse button will zoom/dolly the camera in/out - the WASD keys will pan the camera left/right/up/down and dolly the camera forward/backward If these don't exactly fit your use case, you can create your own [InputHandler] implementation. If you think it would be useful to other users, please feel free to submit a PR for your implementation to be included in the base Thermion package.