#include #include #include #include #include #include #include "ThermionDartApi.h" #include "TView.h" #include "Log.hpp" #ifdef __cplusplus namespace thermion { extern "C" { using namespace filament; #endif EMSCRIPTEN_KEEPALIVE TViewport View_getViewport(TView *tView) { auto view = reinterpret_cast(tView); auto & vp = view->getViewport(); TViewport tvp; tvp.left = vp.left; tvp.bottom = vp.bottom; tvp.width = vp.width; tvp.height = vp.height; return tvp; } EMSCRIPTEN_KEEPALIVE void View_updateViewport(TView *tView, uint32_t width, uint32_t height) { auto view = reinterpret_cast(tView); view->setViewport({0, 0, width, height}); } EMSCRIPTEN_KEEPALIVE void View_setRenderTarget(TView *tView, TRenderTarget *tRenderTarget) { auto view = reinterpret_cast(tView); auto renderTarget = reinterpret_cast(tRenderTarget); view->setRenderTarget(renderTarget); } EMSCRIPTEN_KEEPALIVE void View_setFrustumCullingEnabled(TView *tView, bool enabled) { auto view = reinterpret_cast(tView); view->setFrustumCullingEnabled(enabled); } EMSCRIPTEN_KEEPALIVE void View_setPostProcessing(TView *tView, bool enabled) { auto view = reinterpret_cast(tView); view->setPostProcessingEnabled(enabled); } EMSCRIPTEN_KEEPALIVE void View_setShadowsEnabled(TView *tView, bool enabled) { auto view = reinterpret_cast(tView); view->setShadowingEnabled(enabled); } EMSCRIPTEN_KEEPALIVE void View_setShadowType(TView *tView, int shadowType) { auto view = reinterpret_cast(tView); view->setShadowType((ShadowType)shadowType); } EMSCRIPTEN_KEEPALIVE void View_setSoftShadowOptions(TView *tView, float penumbraScale, float penumbraRatioScale) { auto view = reinterpret_cast(tView); SoftShadowOptions opts; opts.penumbraRatioScale = penumbraRatioScale; opts.penumbraScale = penumbraScale; view->setSoftShadowOptions(opts); } EMSCRIPTEN_KEEPALIVE void View_setBloom(TView *tView, float strength) { auto view = reinterpret_cast(tView); #ifndef __EMSCRIPTEN__ decltype(view->getBloomOptions()) opts; opts.enabled = true; opts.strength = strength; view->setBloomOptions(opts); #endif } EMSCRIPTEN_KEEPALIVE void View_setToneMapping(TView *tView, TEngine *tEngine, ToneMapping toneMapping) { auto view = reinterpret_cast(tView); auto engine = reinterpret_cast(tEngine); ToneMapper *tm; switch (toneMapping) { case ToneMapping::ACES: Log("Setting tone mapping to ACES"); tm = new ACESToneMapper(); break; case ToneMapping::LINEAR: Log("Setting tone mapping to Linear"); tm = new LinearToneMapper(); break; case ToneMapping::FILMIC: Log("Setting tone mapping to Filmic"); tm = new FilmicToneMapper(); break; default: Log("ERROR: Unsupported tone mapping"); return; } auto newColorGrading = ColorGrading::Builder().toneMapper(tm).build(*engine); auto oldColorGrading = view->getColorGrading(); view->setColorGrading(newColorGrading); if (oldColorGrading) { engine->destroy(oldColorGrading); } delete tm; } void View_setAntiAliasing(TView *tView, bool msaa, bool fxaa, bool taa) { auto view = reinterpret_cast(tView); View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions; multiSampleAntiAliasingOptions.enabled = msaa; view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions); TemporalAntiAliasingOptions taaOpts; taaOpts.enabled = taa; view->setTemporalAntiAliasingOptions(taaOpts); view->setAntiAliasing(fxaa ? AntiAliasing::FXAA : AntiAliasing::NONE); } EMSCRIPTEN_KEEPALIVE void View_setLayerEnabled(TView* tView, int layer, bool enabled) { auto view = reinterpret_cast(tView); view->setLayerEnabled(layer, enabled); } EMSCRIPTEN_KEEPALIVE void View_setCamera(TView *tView, TCamera *tCamera) { auto view = reinterpret_cast(tView); auto *camera = reinterpret_cast(tCamera); view->setCamera(camera); } EMSCRIPTEN_KEEPALIVE TScene* View_getScene(TView* tView) { auto view = reinterpret_cast(tView); return reinterpret_cast(view->getScene()); } EMSCRIPTEN_KEEPALIVE TCamera* View_getCamera(TView *tView) { auto view = reinterpret_cast(tView); return reinterpret_cast(&(view->getCamera())); } #ifdef __cplusplus } } #endif