#include "ResourceBuffer.hpp" #include "FilamentViewer.hpp" #include "filament/LightManager.h" #include "Log.hpp" #include "ThreadPool.hpp" #include #include using namespace polyvox; extern "C" { #include "FlutterFilamentApi.h" FLUTTER_PLUGIN_EXPORT const void *create_filament_viewer(const void *context, const ResourceLoaderWrapper *const loader, void *const platform, const char *uberArchivePath) { return (const void *)new FilamentViewer(context, loader, platform, uberArchivePath); } FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner) { return new ResourceLoaderWrapper(loadFn, freeFn, owner); } FLUTTER_PLUGIN_EXPORT void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height) { ((FilamentViewer *)viewer)->createRenderTarget(texture, width, height); } FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void *const viewer) { delete ((FilamentViewer *)viewer); } FLUTTER_PLUGIN_EXPORT void set_background_color(const void *const viewer, const float r, const float g, const float b, const float a) { ((FilamentViewer *)viewer)->setBackgroundColor(r, g, b, a); } FLUTTER_PLUGIN_EXPORT void clear_background_image(const void *const viewer) { ((FilamentViewer *)viewer)->clearBackgroundImage(); } FLUTTER_PLUGIN_EXPORT void set_background_image(const void *const viewer, const char *path, bool fillHeight) { ((FilamentViewer *)viewer)->setBackgroundImage(path, fillHeight); } FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void *const viewer, float x, float y, bool clamp) { ((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp); } FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void *const viewer, int toneMapping) { ((FilamentViewer *)viewer)->setToneMapping((ToneMapping)toneMapping); } FLUTTER_PLUGIN_EXPORT void set_bloom(const void *const viewer, float strength) { Log("Setting bloom to %f", strength); ((FilamentViewer *)viewer)->setBloom(strength); } FLUTTER_PLUGIN_EXPORT void load_skybox(const void *const viewer, const char *skyboxPath) { ((FilamentViewer *)viewer)->loadSkybox(skyboxPath); } FLUTTER_PLUGIN_EXPORT void load_ibl(const void *const viewer, const char *iblPath, float intensity) { ((FilamentViewer *)viewer)->loadIbl(iblPath, intensity); } FLUTTER_PLUGIN_EXPORT void remove_skybox(const void *const viewer) { ((FilamentViewer *)viewer)->removeSkybox(); } FLUTTER_PLUGIN_EXPORT void remove_ibl(const void *const viewer) { ((FilamentViewer *)viewer)->removeIbl(); } EntityId add_light(const void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) { return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); } FLUTTER_PLUGIN_EXPORT void remove_light(const void *const viewer, int32_t entityId) { ((FilamentViewer *)viewer)->removeLight(entityId); } FLUTTER_PLUGIN_EXPORT void clear_lights(const void *const viewer) { ((FilamentViewer *)viewer)->clearLights(); } FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *assetManager, const char *assetPath, bool unlit) { return ((AssetManager *)assetManager)->loadGlb(assetPath, unlit); } FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *assetManager, const char *assetPath, const char *relativePath) { return ((AssetManager *)assetManager)->loadGltf(assetPath, relativePath); } FLUTTER_PLUGIN_EXPORT bool set_camera(const void *const viewer, EntityId asset, const char *nodeName) { return ((FilamentViewer *)viewer)->setCamera(asset, nodeName); } const double *const get_camera_model_matrix(const void *const viewer) { const auto &modelMatrix = ((FilamentViewer *)viewer)->getCameraModelMatrix(); double *array = (double *)calloc(16, sizeof(double)); memcpy(array, modelMatrix.asArray(), 16 * sizeof(double)); return array; } const double *const get_camera_view_matrix(const void *const viewer) { const auto &modelMatrix = ((FilamentViewer *)viewer)->getCameraViewMatrix(); return modelMatrix.asArray(); } FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed) { ((FilamentViewer *)viewer)->setCameraManipulatorOptions((filament::camutils::Mode)mode, orbitSpeedX, orbitSpeedY, zoomSpeed); } FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void *const viewer, bool enabled) { ((FilamentViewer *)viewer)->setViewFrustumCulling(enabled); } FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void *const viewer, EntityId asset) { ((FilamentViewer *)viewer)->moveCameraToAsset(asset); } FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void *const viewer, float distance) { ((FilamentViewer *)viewer)->setCameraFocusDistance(distance); } FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity) { ((FilamentViewer *)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity); } FLUTTER_PLUGIN_EXPORT void set_camera_position(const void *const viewer, float x, float y, float z) { ((FilamentViewer *)viewer)->setCameraPosition(x, y, z); } FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void *const viewer, float rads, float x, float y, float z) { ((FilamentViewer *)viewer)->setCameraRotation(rads, x, y, z); } FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void *const viewer, const float *const matrix) { ((FilamentViewer *)viewer)->setCameraModelMatrix(matrix); } FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void *const viewer, float focalLength) { ((FilamentViewer *)viewer)->setCameraFocalLength(focalLength); } FLUTTER_PLUGIN_EXPORT void render( const void *const viewer, uint64_t frameTimeInNanos, void *pixelBuffer, void (*callback)(void *buf, size_t size, void *data), void *data) { ((FilamentViewer *)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data); } FLUTTER_PLUGIN_EXPORT void set_frame_interval( const void *const viewer, float frameInterval) { ((FilamentViewer *)viewer)->setFrameInterval(frameInterval); } FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void *const viewer) { ((FilamentViewer *)viewer)->destroySwapChain(); } FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void *const viewer, const void *const window, uint32_t width, uint32_t height) { ((FilamentViewer *)viewer)->createSwapChain(window, width, height); } FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor) { return ((FilamentViewer *)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor); } FLUTTER_PLUGIN_EXPORT void scroll_update(const void *const viewer, float x, float y, float delta) { ((FilamentViewer *)viewer)->scrollUpdate(x, y, delta); } FLUTTER_PLUGIN_EXPORT void scroll_begin(const void *const viewer) { ((FilamentViewer *)viewer)->scrollBegin(); } FLUTTER_PLUGIN_EXPORT void scroll_end(const void *const viewer) { ((FilamentViewer *)viewer)->scrollEnd(); } FLUTTER_PLUGIN_EXPORT void grab_begin(const void *const viewer, float x, float y, bool pan) { ((FilamentViewer *)viewer)->grabBegin(x, y, pan); } FLUTTER_PLUGIN_EXPORT void grab_update(const void *const viewer, float x, float y) { ((FilamentViewer *)viewer)->grabUpdate(x, y); } FLUTTER_PLUGIN_EXPORT void grab_end(const void *const viewer) { ((FilamentViewer *)viewer)->grabEnd(); } FLUTTER_PLUGIN_EXPORT void *get_asset_manager(const void *const viewer) { return (void *)((FilamentViewer *)viewer)->getAssetManager(); } FLUTTER_PLUGIN_EXPORT void apply_weights( void *assetManager, EntityId asset, const char *const entityName, float *const weights, int count) { // ((AssetManager*)assetManager)->setMorphTargetWeights(asset, entityName, weights, count); } FLUTTER_PLUGIN_EXPORT void set_morph_target_weights( void *assetManager, EntityId asset, const char *const entityName, const float *const weights, const int numWeights) { return ((AssetManager *)assetManager)->setMorphTargetWeights(asset, entityName, weights, numWeights); } bool set_morph_animation( void *assetManager, EntityId asset, const char *const entityName, const float *const morphData, const int *const morphIndices, int numMorphTargets, int numFrames, float frameLengthInMs) { return ((AssetManager *)assetManager)->setMorphAnimationBuffer(asset, entityName, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs); } FLUTTER_PLUGIN_EXPORT void set_bone_animation( void *assetManager, EntityId asset, const float *const frameData, int numFrames, int numBones, const char **const boneNames, const char **const meshNames, int numMeshTargets, float frameLengthInMs) { ((AssetManager *)assetManager)->setBoneAnimationBuffer(asset, frameData, numFrames, numBones, boneNames, meshNames, numMeshTargets, frameLengthInMs); } FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled) { ((FilamentViewer *)viewer)->setPostProcessing(enabled); } // void set_bone_transform( // EntityId asset, // const char* boneName, // const char* entityName, // float transX, // float transY, // float transZ, // float quatX, // float quatY, // float quatZ, // float quatW // ) { // ((AssetManager*)assetManager)->setBoneTransform( // boneName, // entityName, // transX, // transY, // transZ, // quatX, // quatY, // quatZ, // quatW, // false // ); // } FLUTTER_PLUGIN_EXPORT void play_animation( void *assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade) { ((AssetManager *)assetManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade); } FLUTTER_PLUGIN_EXPORT void set_animation_frame( void *assetManager, EntityId asset, int animationIndex, int animationFrame) { // ((AssetManager*)assetManager)->setAnimationFrame(asset, animationIndex, animationFrame); } float get_animation_duration(void *assetManager, EntityId asset, int animationIndex) { return ((AssetManager *)assetManager)->getAnimationDuration(asset, animationIndex); } int get_animation_count( void *assetManager, EntityId asset) { auto names = ((AssetManager *)assetManager)->getAnimationNames(asset); return (int)names->size(); } FLUTTER_PLUGIN_EXPORT void get_animation_name( void *assetManager, EntityId asset, char *const outPtr, int index) { auto names = ((AssetManager *)assetManager)->getAnimationNames(asset); string name = names->at(index); strcpy(outPtr, name.c_str()); } FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *assetManager, EntityId asset, const char *meshName) { unique_ptr> names = ((AssetManager *)assetManager)->getMorphTargetNames(asset, meshName); return (int)names->size(); } FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index) { unique_ptr> names = ((AssetManager *)assetManager)->getMorphTargetNames(asset, meshName); string name = names->at(index); strcpy(outPtr, name.c_str()); } FLUTTER_PLUGIN_EXPORT void remove_asset(const void *const viewer, EntityId asset) { ((FilamentViewer *)viewer)->removeAsset(asset); } FLUTTER_PLUGIN_EXPORT void clear_assets(const void *const viewer) { ((FilamentViewer *)viewer)->clearAssets(); } bool set_material_color(void *assetManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a) { return ((AssetManager *)assetManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a); } FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *assetManager, EntityId asset) { ((AssetManager *)assetManager)->transformToUnitCube(asset); } FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z) { ((AssetManager *)assetManager)->setPosition(asset, x, y, z); } FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z) { ((AssetManager *)assetManager)->setRotation(asset, rads, x, y, z); } FLUTTER_PLUGIN_EXPORT void set_scale(void *assetManager, EntityId asset, float scale) { ((AssetManager *)assetManager)->setScale(asset, scale); } FLUTTER_PLUGIN_EXPORT void stop_animation(void *assetManager, EntityId asset, int index) { ((AssetManager *)assetManager)->stopAnimation(asset, index); } FLUTTER_PLUGIN_EXPORT int hide_mesh(void *assetManager, EntityId asset, const char *meshName) { return ((AssetManager *)assetManager)->hide(asset, meshName); } FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *assetManager, EntityId asset, const char *meshName) { return ((AssetManager *)assetManager)->reveal(asset, meshName); } FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, EntityId *entityId) { ((FilamentViewer *)viewer)->pick(static_cast(x), static_cast(y), static_cast(entityId)); } FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const assetManager, const EntityId entityId) { return ((AssetManager *)assetManager)->getNameForEntity(entityId); } FLUTTER_PLUGIN_EXPORT void ios_dummy() { Log("Dummy called"); } }