#ifdef __EMSCRIPTEN__ #include #endif #include #include #include #include "c_api/TGltfAssetLoader.h" #include "c_api/TSceneAsset.h" #include "scene/GridOverlay.hpp" #include "scene/SceneAsset.hpp" #include "scene/GltfSceneAsset.hpp" #include "scene/GeometrySceneAssetBuilder.hpp" using namespace thermion; #ifdef __cplusplus extern "C" { #endif EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGeometry( TEngine *tEngine, float *vertices, uint32_t numVertices, float *normals, uint32_t numNormals, float *uvs, uint32_t numUvs, uint16_t *indices, uint32_t numIndices, TPrimitiveType tPrimitiveType, TMaterialInstance **materialInstances, int materialInstanceCount ) { utils::Entity entity; auto *engine = reinterpret_cast(tEngine); auto builder = GeometrySceneAssetBuilder(engine) .vertices(vertices, numVertices) .indices(indices, numIndices) .primitiveType(static_cast(tPrimitiveType)); if (normals) { builder.normals(normals, numNormals); } if (uvs) { builder.uvs(uvs, numUvs); } builder.materials(reinterpret_cast(materialInstances), materialInstanceCount); auto sceneAsset = builder.build(); if (!sceneAsset) { Log("Failed to create geometry"); return std::nullptr_t(); } return reinterpret_cast(sceneAsset.release()); } EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createFromFilamentAsset( TEngine *tEngine, TGltfAssetLoader *tAssetLoader, TNameComponentManager *tNameComponentManager, TFilamentAsset *tFilamentAsset ) { auto *engine = reinterpret_cast(tEngine); auto *nameComponentManager = reinterpret_cast(tNameComponentManager); auto *filamentAsset = reinterpret_cast(tFilamentAsset); auto *assetLoader = reinterpret_cast(tAssetLoader); auto *sceneAsset = new GltfSceneAsset( filamentAsset, assetLoader, engine, nameComponentManager ); return reinterpret_cast(sceneAsset); } EMSCRIPTEN_KEEPALIVE TFilamentAsset *SceneAsset_getFilamentAsset(TSceneAsset *tSceneAsset) { auto sceneAsset = reinterpret_cast(tSceneAsset); if(sceneAsset->getType() != SceneAsset::SceneAssetType::Gltf) { Log("Error - not a gltf asset"); return nullptr; } auto gltfAsset = reinterpret_cast(tSceneAsset); auto *filamentAsset = gltfAsset->getAsset(); TRACE("SceneAsset %d FilamentAsset %d", sceneAsset, filamentAsset); return reinterpret_cast(filamentAsset); } EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGrid(TEngine *tEngine, TMaterial* tMaterial) { auto *engine = reinterpret_cast(tEngine); auto *material = reinterpret_cast(tMaterial); auto *asset = new GridOverlay(*engine, material); return reinterpret_cast(asset); } EMSCRIPTEN_KEEPALIVE void SceneAsset_destroy(TSceneAsset *tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); delete asset; } EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene) { auto *asset = reinterpret_cast(tSceneAsset); auto *scene = reinterpret_cast(tScene); asset->addAllEntities(scene); } EMSCRIPTEN_KEEPALIVE void SceneAsset_removeFromScene(TSceneAsset *tSceneAsset, TScene *tScene) { auto *asset = reinterpret_cast(tSceneAsset); auto *scene = reinterpret_cast(tScene); asset->removeAllEntities(scene); } EMSCRIPTEN_KEEPALIVE EntityId SceneAsset_getEntity(TSceneAsset *tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); return utils::Entity::smuggle(asset->getEntity()); } EMSCRIPTEN_KEEPALIVE int SceneAsset_getChildEntityCount(TSceneAsset* tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); return asset->getChildEntityCount(); } EMSCRIPTEN_KEEPALIVE void SceneAsset_getChildEntities(TSceneAsset* tSceneAsset, EntityId *out) { auto *asset = reinterpret_cast(tSceneAsset); auto entities = asset->getChildEntities(); for(int i = 0; i < asset->getChildEntityCount(); i++) { out[i] = utils::Entity::smuggle(entities[i]); } } EMSCRIPTEN_KEEPALIVE EntityId *SceneAsset_getCameraEntities(TSceneAsset* tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance()) { auto gltfSceneAsset = reinterpret_cast(asset); auto *entities = gltfSceneAsset->getAsset()->getCameraEntities(); return reinterpret_cast(const_cast(entities)); } else { return std::nullptr_t(); } } EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getCameraEntityCount(TSceneAsset* tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance()) { auto gltfSceneAsset = reinterpret_cast(asset); return gltfSceneAsset->getAsset()->getCameraEntityCount(); } return -1; } EMSCRIPTEN_KEEPALIVE EntityId *SceneAsset_getLightEntities(TSceneAsset* tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance()) { auto gltfSceneAsset = reinterpret_cast(asset); auto *entities = gltfSceneAsset->getAsset()->getLightEntities(); return reinterpret_cast(const_cast(entities)); } return std::nullptr_t(); } EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getLightEntityCount(TSceneAsset* tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance()) { auto gltfSceneAsset = reinterpret_cast(asset); return gltfSceneAsset->getAsset()->getLightEntityCount(); } return -1; } EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_getInstance(TSceneAsset *tSceneAsset, int index) { auto *asset = reinterpret_cast(tSceneAsset); auto *instance = asset->getInstanceAt(index); return reinterpret_cast(instance); } EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getInstanceCount(TSceneAsset *tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); return asset->getInstanceCount(); } EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createInstance(TSceneAsset *tSceneAsset, TMaterialInstance **tMaterialInstances, int materialInstanceCount) { auto *materialInstances = reinterpret_cast(tMaterialInstances); auto *sceneAsset = reinterpret_cast(tSceneAsset); auto *instance = sceneAsset->createInstance(materialInstances, materialInstanceCount); return reinterpret_cast(instance); } EMSCRIPTEN_KEEPALIVE Aabb3 SceneAsset_getBoundingBox(TSceneAsset *tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); auto box = asset->getBoundingBox(); return Aabb3{box.center().x, box.center().y, box.center().z, box.extent().x, box.extent().y, box.extent().z}; } #ifdef __cplusplus } #endif