#pragma once #include "APIBoundaryTypes.h" #include "APIExport.h" #ifdef __cplusplus extern "C" { #endif // copied from SamplerCompareFunc in DriverEnums.h enum TSamplerCompareFunc { // don't change the enums values LE = 0, //!< Less or equal GE, //!< Greater or equal L, //!< Strictly less than G, //!< Strictly greater than E, //!< Equal NE, //!< Not equal A, //!< Always. Depth / stencil testing is deactivated. N //!< Never. The depth / stencil test always fails. }; // StencilOperation equivalent enum TStencilOperation { KEEP = 0, // Keep the current value ZERO, // Set the value to zero REPLACE, // Set the value to reference value INCR, // Increment the current value with saturation INCR_WRAP, // Increment the current value without saturation DECR, // Decrement the current value with saturation DECR_WRAP, // Decrement the current value without saturation INVERT // Invert the current value }; enum TStencilFace { STENCIL_FACE_FRONT = 1, STENCIL_FACE_BACK = 2, STENCIL_FACE_FRONT_AND_BACK = 3 }; enum TCullingMode { CULLING_MODE_NONE = 0, CULLING_MODE_FRONT, CULLING_MODE_BACK, CULLING_MODE_FRONT_AND_BACK }; enum TTransparencyMode { //! the transparent object is drawn honoring the raster state DEFAULT, /** * the transparent object is first drawn in the depth buffer, * then in the color buffer, honoring the culling mode, but ignoring the depth test function */ TWO_PASSES_ONE_SIDE, /** * the transparent object is drawn twice in the color buffer, * first with back faces only, then with front faces; the culling * mode is ignored. Can be combined with two-sided lighting */ TWO_PASSES_TWO_SIDES }; EMSCRIPTEN_KEEPALIVE TMaterialInstance *Material_createInstance(TMaterial *tMaterial); EMSCRIPTEN_KEEPALIVE bool MaterialInstance_isStencilWriteEnabled(TMaterialInstance *materialInstance); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilWrite(TMaterialInstance *materialInstance, bool enabled); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setCullingMode(TMaterialInstance *materialInstance, TCullingMode culling); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance *materialInstance, bool enabled); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance *materialInstance, bool enabled); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance *materialInstance, const char *name, double x, double y, double w, double z); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance *materialInstance, const char *name, double x, double y); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance *materialInstance, const char *name, double value); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance *materialInstance, const char *name, int value); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthFunc(TMaterialInstance *materialInstance, TSamplerCompareFunc depthFunc); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpStencilFail( TMaterialInstance *materialInstance, TStencilOperation op, TStencilFace face); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpDepthFail( TMaterialInstance *materialInstance, TStencilOperation op, TStencilFace face); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpDepthStencilPass( TMaterialInstance *materialInstance, TStencilOperation op, TStencilFace face); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilCompareFunction( TMaterialInstance *materialInstance, TSamplerCompareFunc func, TStencilFace face); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilReferenceValue( TMaterialInstance *materialInstance, uint8_t value, TStencilFace face); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilReadMask( TMaterialInstance *materialInstance, uint8_t mask); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilWriteMask( TMaterialInstance *materialInstance, uint8_t mask); EMSCRIPTEN_KEEPALIVE void MaterialInstance_setTransparencyMode( TMaterialInstance *materialInstance, TTransparencyMode transparencyMode); #ifdef __cplusplus } #endif