#pragma once #include "APIBoundaryTypes.h" #include "ResourceBuffer.hpp" #include "MathUtils.hpp" #include "TCamera.h" #include "TMaterialInstance.h" #ifdef __cplusplus extern "C" { #endif EMSCRIPTEN_KEEPALIVE TGizmo *SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene, TGizmoType tGizmoType); EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGeometry( TSceneManager *sceneManager, float *vertices, int numVertices, float *normals, int numNormals, float *uvs, int numUvs, uint16_t *indices, int numIndices, int primitiveType, TMaterialInstance **materialInstances, int materialInstanceCount, bool keepData); EMSCRIPTEN_KEEPALIVE TMaterialProvider *SceneManager_getUbershaderMaterialProvider(TSceneManager *sceneManager); EMSCRIPTEN_KEEPALIVE TMaterialProvider *SceneManager_getUnlitMaterialProvider(TSceneManager *sceneManager); EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager); EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager); EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *sceneManager, EntityId *entities, const double *const transforms, int numEntities); EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_findCameraByName(TSceneManager *tSceneManager, EntityId entity, const char *name); EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer); EMSCRIPTEN_KEEPALIVE TScene *SceneManager_getScene(TSceneManager *tSceneManager); EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_createCamera(TSceneManager *sceneManager); EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *sceneManager, TCamera *camera); EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *sceneManager); EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraAt(TSceneManager *sceneManager, size_t index); EMSCRIPTEN_KEEPALIVE void SceneManager_destroyMaterialInstance(TSceneManager *sceneManager, TMaterialInstance *instance); EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *tSceneManager, EntityId entity); EMSCRIPTEN_KEEPALIVE int SceneManager_addToScene(TSceneManager *tSceneManager, EntityId entity); EMSCRIPTEN_KEEPALIVE int SceneManager_removeFromScene(TSceneManager *tSceneManager, EntityId entity); EMSCRIPTEN_KEEPALIVE void SceneManager_transformToUnitCube(TSceneManager *sceneManager, EntityId asset); EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlbFromBuffer(TSceneManager *tSceneManager, const uint8_t *const, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync); EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlb(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData); EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGltf(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData); EMSCRIPTEN_KEEPALIVE TAnimationManager *SceneManager_getAnimationManager(TSceneManager *tSceneManager); EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAll(TSceneManager *tSceneManager); EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAsset(TSceneManager *tSceneManager, TSceneAsset *sceneAsset); EMSCRIPTEN_KEEPALIVE TNameComponentManager *SceneManager_getNameComponentManager(TSceneManager *tSceneManager); EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGrid(TSceneManager *tSceneManager, TMaterial *tMaterial); EMSCRIPTEN_KEEPALIVE bool SceneManager_isGridEntity(TSceneManager *tSceneManager, EntityId entityId); #ifdef __cplusplus } #endif