#include "ThermionFlutterWebApi.h" #include "ResourceBuffer.hpp" #include #include #include #include #define GL_GLEXT_PROTOTYPES #include #include #include #include #include #include #include using emscripten::val; extern "C" { // // Since are using -sMAIN_MODULE with -sPTHREAD_POOL_SIZE=1, main will be called when the first worker is spawned // // EMSCRIPTEN_KEEPALIVE int main() { // std::cout << "WEBAPI MAIN " << std::endl; // return 0; // } std::string _assetPathPrefix; EMSCRIPTEN_KEEPALIVE void thermion_dart_web_set_asset_path_prefix(const char* prefix) { _assetPathPrefix = std::string(prefix); } EMSCRIPTEN_KEEPALIVE EMSCRIPTEN_WEBGL_CONTEXT_HANDLE thermion_dart_web_create_gl_context() { EM_ASM( FS.mkdir('/indexed'); FS.mount(IDBFS, {}, '/indexed'); FS.syncfs(true, function (err) { if (err) { console.error('Error mounting IDBFS:', err); } else { console.log('IDBFS mounted successfully'); } }); ); std::cout << "Creating WebGL context." << std::endl; EmscriptenWebGLContextAttributes attr; emscripten_webgl_init_context_attributes(&attr); attr.alpha = EM_TRUE; attr.depth = EM_TRUE; attr.stencil = EM_FALSE; attr.antialias = EM_FALSE; attr.explicitSwapControl = EM_FALSE; attr.preserveDrawingBuffer = EM_TRUE; attr.proxyContextToMainThread = EMSCRIPTEN_WEBGL_CONTEXT_PROXY_DISALLOW; attr.enableExtensionsByDefault = EM_TRUE; attr.renderViaOffscreenBackBuffer = EM_FALSE; attr.majorVersion = 2; auto context = emscripten_webgl_create_context("#canvas", &attr); std::cout << "Created WebGL context " << attr.majorVersion << "." << attr.minorVersion << std::endl; auto success = emscripten_webgl_make_context_current((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)context); if(success != EMSCRIPTEN_RESULT_SUCCESS) { std::cout << "Failed to make WebGL context current"<< std::endl; } else { std::cout << "Made WebGL context current"<< std::endl; // glClearColor(0.0, 0.0, 1.0, 1.0); // glClear(GL_COLOR_BUFFER_BIT); // emscripten_webgl_commit_frame(); } return context; } int _lastResourceId = 0; ResourceBuffer thermion_filament_web_load_resource(const char* path) { // ideally we should bounce the call to Flutter then wait for callback // this isn't working for large assets though - seems like it's deadlocked // will leave this here commented out so we can revisit later if needed // auto pendingCall = new PendingCall(); // loadFlutterAsset(path, (void*)pendingCall); // pendingCall->Wait(); // auto rb = ResourceBuffer { pendingCall->data, (int32_t) pendingCall->length, _lastResourceId } ; _lastResourceId++; // delete pendingCall; // std::cout << "Deleted pending call" << std::endl; // emscripten_fetch_attr_t attr; // emscripten_fetch_attr_init(&attr); // attr.onsuccess = [](emscripten_fetch_t* fetch) { // }; // attr.onerror = [](emscripten_fetch_t* fetch) { // std::cout << "Error" << std::endl; // }; // attr.onprogress = [](emscripten_fetch_t* fetch) { // }; // attr.onreadystatechange = [](emscripten_fetch_t* fetch) { // }; // attr.attributes = EMSCRIPTEN_FETCH_LOAD_TO_MEMORY; // const char* headers[] = {"Accept-Encoding", "gzip, deflate", NULL}; // attr.requestHeaders = headers; // auto pathString = std::string(path); // if(pathString.rfind("/",0) != 0) { // pathString = std::string("/") + pathString; // } // std::cout << "Fetching from path " << pathString.c_str() << std::endl; // auto request = emscripten_fetch(&attr, pathString.c_str()); // if(!request) { // std::cout << "Request failed?" << std::endl; // return ResourceBuffer { nullptr, 0, -1 } ; // } // auto data = malloc(request->numBytes); // memcpy(data, request->data, request->numBytes); // emscripten_fetch_close(request); // return ResourceBuffer { data, (int32_t) request->numBytes, _lastResourceId } ; auto pathString = _assetPathPrefix + std::string(path); void* data = nullptr; int32_t numBytes = 0; // Check if the file exists in IndexedDB first bool fileExists = EM_ASM_INT({ var filename = UTF8ToString($0); try { var stat = FS.stat('/indexed/' + filename); return stat.size > 0; } catch (e) { return false; } }, pathString.c_str()); if (fileExists) { // File exists in IndexedDB, read it EM_ASM({ var filename = UTF8ToString($0); var content = FS.readFile('/indexed/' + filename); var numBytes = content.length; var ptr = _malloc(numBytes); HEAPU8.set(content, ptr); setValue($1, ptr, 'i32'); setValue($2, numBytes, 'i32'); }, pathString.c_str(), &data, &numBytes); } else { void** pBuffer = (void**)malloc(sizeof(void*)); int* pNum = (int*) malloc(sizeof(int*)); int* pError = (int*)malloc(sizeof(int*)); emscripten_wget_data(pathString.c_str(), pBuffer, pNum, pError); data = *pBuffer; numBytes = *pNum; // Save the file to IndexedDB filesystem EM_ASM({ var filename = UTF8ToString($0); var data = new Uint8Array(HEAPU8.subarray($1, $1 + $2)); // Ensure the '/indexed' directory exists if (!FS.analyzePath('/indexed').exists) { FS.mkdir('/indexed'); } // Create all parent directories var parts = filename.split('/'); var currentPath = '/indexed'; for (var i = 0; i < parts.length - 1; i++) { currentPath += '/' + parts[i]; if (!FS.analyzePath(currentPath).exists) { FS.mkdir(currentPath); } } // Write the file FS.writeFile('/indexed/' + filename, data); FS.syncfs(false, function (err) { if (err) { console.error('Failed to save file to IndexedDB:', err); } else { console.log('File saved to IndexedDB successfully'); } }); }, pathString.c_str(), data, numBytes); free(pBuffer); free(pNum); free(pError); } return ResourceBuffer { data, numBytes, _lastResourceId } ; } void thermion_filament_web_free_resource(ResourceBuffer rb) { free((void*)rb.data); } EMSCRIPTEN_KEEPALIVE void thermion_filament_web_free(void* ptr) { free(ptr); } EMSCRIPTEN_KEEPALIVE void* thermion_dart_web_get_resource_loader_wrapper() { ResourceLoaderWrapper *rlw = (ResourceLoaderWrapper *)malloc(sizeof(ResourceLoaderWrapper)); rlw->loadResource = thermion_filament_web_load_resource; rlw->loadFromOwner = nullptr; rlw->freeResource = thermion_filament_web_free_resource; rlw->freeFromOwner = nullptr; rlw->loadToOut = nullptr; rlw->owner = nullptr; return rlw; } }