#ifndef _FLUTTER_FILAMENT_FFI_API_H #define _FLUTTER_FILAMENT_FFI_API_H #include "DartFilamentApi.h" #ifdef __cplusplus extern "C" { #endif /// /// This header replicates most of the methods in FlutterFilamentApi.h, and is only intended to be used to generate client FFI bindings. /// The intention is that calling one of these methods will call its respective method in FlutterFilamentApi.h, but wrapped in some kind of thread runner to ensure thread safety. /// typedef int32_t EntityId; typedef void (*FilamentRenderCallback)(void *const owner); EMSCRIPTEN_KEEPALIVE void create_filament_viewer_ffi( void *const context, void *const platform, const char *uberArchivePath, const void *const loader, void (*renderCallback)(void *const renderCallbackOwner), void *const renderCallbackOwner, void (*callback)(void *const viewer)); EMSCRIPTEN_KEEPALIVE void create_swap_chain_ffi(void *const viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)()); EMSCRIPTEN_KEEPALIVE void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)()); EMSCRIPTEN_KEEPALIVE void create_render_target_ffi(void *const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height, void (*onComplete)()); EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_ffi(void *const viewer); EMSCRIPTEN_KEEPALIVE void render_ffi(void *const viewer); EMSCRIPTEN_KEEPALIVE FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback); EMSCRIPTEN_KEEPALIVE void set_rendering_ffi(void *const viewer, bool rendering); EMSCRIPTEN_KEEPALIVE void set_frame_interval_ffi(void *const viewer, float frameInterval); EMSCRIPTEN_KEEPALIVE void update_viewport_and_camera_projection_ffi(void *const viewer, const uint32_t width, const uint32_t height, const float scaleFactor, void (*onComplete)()); EMSCRIPTEN_KEEPALIVE void set_background_color_ffi(void *const viewer, const float r, const float g, const float b, const float a); EMSCRIPTEN_KEEPALIVE void clear_background_image_ffi(void *const viewer); EMSCRIPTEN_KEEPALIVE void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight, void (*onComplete)()); EMSCRIPTEN_KEEPALIVE void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp); EMSCRIPTEN_KEEPALIVE void set_tone_mapping_ffi(void *const viewer, int toneMapping); EMSCRIPTEN_KEEPALIVE void set_bloom_ffi(void *const viewer, float strength); EMSCRIPTEN_KEEPALIVE void load_skybox_ffi(void *const viewer, const char *skyboxPath, void (*onComplete)()); EMSCRIPTEN_KEEPALIVE void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity); EMSCRIPTEN_KEEPALIVE void remove_skybox_ffi(void *const viewer); EMSCRIPTEN_KEEPALIVE void remove_ibl_ffi(void *const viewer); EMSCRIPTEN_KEEPALIVE void add_light_ffi( void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows, void (*callback)(EntityId)); EMSCRIPTEN_KEEPALIVE void remove_light_ffi(void *const viewer, EntityId entityId); EMSCRIPTEN_KEEPALIVE void clear_lights_ffi(void *const viewer); EMSCRIPTEN_KEEPALIVE void load_glb_ffi(void *const sceneManager, const char *assetPath, int numInstances, void (*callback)(EntityId)); EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_ffi(void *const sceneManager, const void *const data, size_t length, int numInstances, void (*callback)(EntityId)); EMSCRIPTEN_KEEPALIVE void load_gltf_ffi(void *const sceneManager, const char *assetPath, const char *relativePath, void (*callback)(EntityId)); EMSCRIPTEN_KEEPALIVE void create_instance_ffi(void *const sceneManager, EntityId entityId, void (*callback)(EntityId)); EMSCRIPTEN_KEEPALIVE void remove_entity_ffi(void *const viewer, EntityId asset, void (*callback)()); EMSCRIPTEN_KEEPALIVE void clear_entities_ffi(void *const viewer, void (*callback)()); EMSCRIPTEN_KEEPALIVE void set_camera_ffi(void *const viewer, EntityId asset, const char *nodeName, void (*callback)(bool)); EMSCRIPTEN_KEEPALIVE void apply_weights_ffi( void *const sceneManager, EntityId asset, const char *const entityName, float *const weights, int count); EMSCRIPTEN_KEEPALIVE void play_animation_ffi(void *const sceneManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade); EMSCRIPTEN_KEEPALIVE void set_animation_frame_ffi(void *const sceneManager, EntityId asset, int animationIndex, int animationFrame); EMSCRIPTEN_KEEPALIVE void stop_animation_ffi(void *const sceneManager, EntityId asset, int index); EMSCRIPTEN_KEEPALIVE void get_animation_count_ffi(void *const sceneManager, EntityId asset, void (*callback)(int)); EMSCRIPTEN_KEEPALIVE void get_animation_name_ffi(void *const sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)()); EMSCRIPTEN_KEEPALIVE void get_morph_target_name_ffi(void *const sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index, void (*callback)()); EMSCRIPTEN_KEEPALIVE void get_morph_target_name_count_ffi(void *const sceneManager, EntityId asset, const char *meshName, void (*callback)(int32_t)); EMSCRIPTEN_KEEPALIVE void set_morph_target_weights_ffi(void *const sceneManager, EntityId asset, const float *const morphData, int numWeights, void (*callback)(bool)); EMSCRIPTEN_KEEPALIVE void set_bone_transform_ffi( void *sceneManager, EntityId asset, const char *entityName, const float *const transform, const char *boneName, void (*callback)(bool)); EMSCRIPTEN_KEEPALIVE void add_bone_animation_ffi( void *sceneManager, EntityId asset, const float *const frameData, int numFrames, const char *const boneName, const char **const meshNames, int numMeshTargets, float frameLengthInMs, bool isModelSpace); EMSCRIPTEN_KEEPALIVE void set_post_processing_ffi(void *const viewer, bool enabled); EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_ffi(void *const sceneManager, EntityId entityId); EMSCRIPTEN_KEEPALIVE void ios_dummy_ffi(); EMSCRIPTEN_KEEPALIVE void create_geometry_ffi(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath, void (*callback)(EntityId)); #ifdef __cplusplus } #endif #endif // _FLUTTER_FILAMENT_FFI_API_H