ShadingModel=lit # Even though the transmission material actually has its # blend mode set to "masked", we want the glTF loader to # think that it is "opaque". BlendingMode=opaque Sheen=unsupported Volume=unsupported ClearCoat=unsupported VertexColors=optional BaseColorTexture=optional NormalTexture=optional OcclusionTexture=optional EmissiveTexture=optional MetallicRoughnessTexture=optional TextureTransforms=optional Transmission=optional Ior=optional TransmissionTexture=optional