import 'dart:async'; import 'dart:io'; import 'dart:math'; import 'dart:typed_data'; import 'package:image/image.dart'; import 'package:thermion_dart/thermion_dart.dart'; import 'package:test/test.dart'; import 'package:animation_tools_dart/animation_tools_dart.dart'; import 'package:path/path.dart' as p; import 'package:thermion_dart/thermion_dart/utils/geometry.dart'; import 'package:thermion_dart/thermion_dart/viewer/events.dart'; import 'package:thermion_dart/thermion_dart/viewer/ffi/src/thermion_viewer_ffi.dart'; import 'package:vector_math/vector_math_64.dart'; import 'helpers.dart'; Color kWhite = ColorFloat32(4)..setRgba(1.0, 1.0, 1.0, 1.0); Color kRed = ColorFloat32(4)..setRgba(1.0, 0.0, 0.0, 1.0); void main() async { final packageUri = findPackageRoot('thermion_dart'); testDir = Directory("${packageUri.toFilePath()}/test").path; var outDir = Directory("$testDir/output"); // outDir.deleteSync(recursive: true); outDir.createSync(); Future _capture(ThermionViewer viewer, String outputFilename) async { await Future.delayed(Duration(milliseconds: 10)); var outPath = p.join(outDir.path, "$outputFilename.bmp"); var pixelBuffer = await viewer.capture(); await savePixelBufferToBmp( pixelBuffer, viewer.viewportDimensions.$1.toInt(), viewer.viewportDimensions.$2.toInt(), outPath); return pixelBuffer; } group('camera', () { test('getCameraModelMatrix, getCameraPosition, rotation', () async { var viewer = await createViewer(); var matrix = await viewer.getCameraModelMatrix(); expect(matrix.trace(), 4); await viewer.setCameraPosition(2.0, 2.0, 2.0); matrix = await viewer.getCameraModelMatrix(); var position = matrix.getColumn(3).xyz; expect(position.x, 2.0); expect(position.y, 2.0); expect(position.z, 2.0); position = await viewer.getCameraPosition(); expect(position.x, 2.0); expect(position.y, 2.0); expect(position.z, 2.0); }); test('getCameraViewMatrix', () async { var viewer = await createViewer(); var modelMatrix = await viewer.getCameraModelMatrix(); var viewMatrix = await viewer.getCameraViewMatrix(); // The view matrix should be the inverse of the model matrix var identity = modelMatrix * viewMatrix; expect(identity.isIdentity(), isTrue); // Check that moving the camera affects the view matrix await viewer.setCameraPosition(3.0, 4.0, 5.0); viewMatrix = await viewer.getCameraViewMatrix(); var invertedView = viewMatrix.clone()..invert(); var position = invertedView.getColumn(3).xyz; expect(position.x, closeTo(3.0, 1e-6)); expect(position.y, closeTo(4.0, 1e-6)); expect(position.z, closeTo(5.0, 1e-6)); }); test('getCameraProjectionMatrix', () async { var viewer = await createViewer(); var projectionMatrix = await viewer.getCameraProjectionMatrix(); print(projectionMatrix); }); test('getCameraCullingProjectionMatrix', () async { var viewer = await createViewer(); var matrix = await viewer.getCameraCullingProjectionMatrix(); print(matrix); throw Exception("TODO"); }); test('getCameraFrustum', () async { var viewer = await createViewer(); var frustum = await viewer.getCameraFrustum(); print(frustum.plane5.normal); print(frustum.plane5.constant); await viewer.setCameraLensProjection( near: 10.0, far: 1000.0, aspect: 1.0, focalLength: 28.0); frustum = await viewer.getCameraFrustum(); print(frustum.plane5.normal); print(frustum.plane5.constant); }); test('set custom projection/culling matrix', () async { var viewer = await createViewer(bg:kRed, cameraPosition:Vector3(0,0,4)); var camera = await viewer.getMainCamera(); final cube = await viewer.createGeometry(GeometryHelper.cube()); // cube is visible when inside the frustum, cube is visible var projectionMatrix = makeOrthographicMatrix(-10.0, 10.0, -10.0, 10.0, 0.05, 10000); await camera.setProjectionMatrixWithCulling( projectionMatrix, 0.05, 10000); await _capture(viewer, "camera_projection_culling_matrix_object_in_frustum"); // cube no longer visible when the far plane is moved closer to camera so cube is outside projectionMatrix = makeOrthographicMatrix(-10.0, 10.0, -10.0, 10.0, 0.05, 1); await camera.setProjectionMatrixWithCulling( projectionMatrix, 0.05, 1); await _capture(viewer, "camera_projection_culling_matrix_object_outside_frustum"); }); }); group('background', () { test('set background color to solid green', () async { var viewer = await createViewer(); await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0); await _capture(viewer, "set_background_color_to_solid_green"); await viewer.dispose(); }); test('set background color to full transparency', () async { var viewer = await createViewer(); await viewer.setBackgroundColor(0.0, 1.0, 0.0, 0.0); await _capture(viewer, "set_background_color_to_transparent_green"); await viewer.dispose(); }); test('load skybox', () async { var viewer = await createViewer(); await viewer.loadSkybox( "file:///$testDir/../../examples/assets/default_env/default_env_skybox.ktx"); await Future.delayed(Duration(seconds: 1)); await _capture(viewer, "skybox"); }); test('set background image', () async { var viewer = await createViewer(); await viewer .setBackgroundImage("file:///$testDir/cube_texture_512x512.png"); await viewer.setPostProcessing(true); await viewer.setToneMapping(ToneMapper.LINEAR); await _capture(viewer, "set_background_image"); await viewer.dispose(); }); }); group("gltf", () { test('load glb from file', () async { var viewer = await createViewer(); var model = await viewer.loadGlb("file://$testDir/cube.glb"); await viewer.transformToUnitCube(model); await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0); await viewer.setCameraPosition(0, 1, 5); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); await _capture(viewer, "load_glb_from_file"); }); test('load glb from buffer', () async { var viewer = await createViewer(); var buffer = File("$testDir/cube.glb").readAsBytesSync(); var model = await viewer.loadGlbFromBuffer(buffer); await viewer.transformToUnitCube(model); await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0); await viewer.setCameraPosition(0, 1, 5); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); await _capture(viewer, "load_glb_from_buffer"); }); test('load glb from buffer with priority', () async { var viewer = await createViewer(); await viewer.addDirectLight(DirectLight.sun()); await viewer.setBackgroundColor(1.0, 1.0, 1.0, 1.0); await viewer.setCameraPosition(0, 3, 5); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); var buffer = File("$testDir/cube.glb").readAsBytesSync(); var model1 = await viewer.loadGlbFromBuffer(buffer, priority: 7); var model2 = await viewer.loadGlbFromBuffer(buffer, priority: 0); for (final entity in await viewer.getChildEntities(model1, true)) { await viewer.setMaterialPropertyFloat4( entity, "baseColorFactor", 0, 0, 0, 1.0, 1.0); } for (final entity in await viewer.getChildEntities(model2, true)) { await viewer.setMaterialPropertyFloat4( entity, "baseColorFactor", 0, 0, 1.0, 0.0, 1.0); } await _capture(viewer, "load_glb_from_buffer_with_priority"); }); }); group("scene update events", () { test('add light fires SceneUpdateEvent', () async { var viewer = await createViewer(); final success = Completer(); var light = DirectLight( type: LightType.POINT, color: 6500, intensity: 1000000, position: Vector3(0, 0.6, 0.6), direction: Vector3(0, 0, 0), falloffRadius: 2.0); late StreamSubscription listener; listener = viewer.sceneUpdated.listen((updateEvent) { var wasSuccess = updateEvent.eventType == EventType.EntityAdded && updateEvent.addedEntityType == EntityType.DirectLight && updateEvent.getDirectLight() == light; success.complete(wasSuccess); listener.cancel(); }); await viewer.addDirectLight(light); expect(await success.future, true); }); test('remove light fires SceneUpdateEvent', () async { var viewer = await createViewer(); final success = Completer(); var light = await viewer.addDirectLight(DirectLight.point()); late StreamSubscription listener; listener = viewer.sceneUpdated.listen((updateEvent) { var wasSuccess = updateEvent.eventType == EventType.EntityRemoved && updateEvent.entity == light; success.complete(wasSuccess); listener.cancel(); }); await viewer.removeLight(light); expect(await success.future, true); }); test('add geometry fires SceneUpdateEvent', () async { var viewer = await createViewer(); final success = Completer(); var geometry = GeometryHelper.cube(); late StreamSubscription listener; listener = viewer.sceneUpdated.listen((updateEvent) { var wasSuccess = updateEvent.eventType == EventType.EntityAdded && updateEvent.addedEntityType == EntityType.Geometry && updateEvent.getAsGeometry() == geometry; success.complete(wasSuccess); listener.cancel(); }); await viewer.createGeometry(geometry); expect(await success.future, true); }); test('remove geometry fires SceneUpdateEvent', () async { var viewer = await createViewer(); var geometry = await viewer.createGeometry(GeometryHelper.cube()); final success = Completer(); late StreamSubscription listener; listener = viewer.sceneUpdated.listen((updateEvent) { var wasSuccess = updateEvent.eventType == EventType.EntityRemoved && updateEvent.entity == geometry; success.complete(wasSuccess); listener.cancel(); }); await viewer.removeEntity(geometry); expect(await success.future, true); }); test('loadGlb fires SceneUpdateEvent', () async { var viewer = await createViewer(); final success = Completer(); late StreamSubscription listener; final uri = "$testDir/cube.glb"; listener = viewer.sceneUpdated.listen((updateEvent) { var wasSuccess = updateEvent.eventType == EventType.EntityAdded && updateEvent.addedEntityType == EntityType.Gltf && updateEvent.getAsGLTF().uri == uri; success.complete(wasSuccess); listener.cancel(); }); await viewer.loadGlb(uri, keepData: false); expect(await success.future, true); }); test('remove glb fires SceneUpdateEvent', () async { var viewer = await createViewer(); final uri = "$testDir/cube.glb"; var entity = await viewer.loadGlb(uri, keepData: false); final success = Completer(); late StreamSubscription listener; listener = viewer.sceneUpdated.listen((updateEvent) { var wasSuccess = updateEvent.eventType == EventType.EntityRemoved && updateEvent.entity == entity; success.complete(wasSuccess); listener.cancel(); }); await viewer.removeEntity(entity); expect(await success.future, true); }); }); group("custom geometry", () { test('create cube (no uvs/normals)', () async { var viewer = await createViewer(); await viewer.addLight(LightType.SUN, 6500, 1000000, 0, 0, 0, 0, 0, -1); await viewer.setCameraPosition(0, 2, 6); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8)); await viewer.setBackgroundColor(1.0, 1.0, 1.0, 1.0); await viewer .createGeometry(GeometryHelper.cube(normals: false, uvs: false)); await _capture(viewer, "geometry_cube_no_uv_no_normal"); }); test('create cube (no normals)', () async { var viewer = await createViewer(); var light = await viewer.addLight( LightType.POINT, 6500, 10000000, 0, 2, 0, 0, 0, 0, falloffRadius: 100.0); await viewer.setCameraPosition(0, 2, 6); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8)); await viewer.setBackgroundColor(1.0, 0.0, 1.0, 1.0); await viewer .createGeometry(GeometryHelper.cube(normals: false, uvs: false)); await _capture(viewer, "geometry_cube_no_normals"); }); test('create cube (with normals)', () async { var viewer = await createViewer(); var light = await viewer.addLight( LightType.POINT, 6500, 10000000, 0, 2, 0, 0, 0, 0, falloffRadius: 100.0); await viewer.setCameraPosition(0, 2, 6); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8)); await viewer.setBackgroundColor(1.0, 1.0, 1.0, 1.0); await viewer .createGeometry(GeometryHelper.cube(normals: true, uvs: false)); await _capture(viewer, "geometry_cube_with_normals"); }); test('create cube with custom ubershader material instance (color)', () async { var viewer = await createViewer(); await viewer.addLight(LightType.SUN, 6500, 1000000, 0, 0, 0, 0, 0, -1); await viewer.setCameraPosition(0, 2, 6); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8)); await viewer.setBackgroundColor(1.0, 0.0, 1.0, 1.0); var materialInstance = await viewer.createUbershaderMaterialInstance(unlit: true); final cube = await viewer.createGeometry( GeometryHelper.cube(uvs: false, normals: true), materialInstance: materialInstance); await viewer.setMaterialPropertyFloat4( cube, "baseColorFactor", 0, 0.0, 1.0, 0.0, 0.0); await _capture(viewer, "geometry_cube_with_custom_material_ubershader"); await viewer.removeEntity(cube); await viewer.destroyMaterialInstance(materialInstance); }); test('create cube with custom ubershader material instance (texture)', () async { var viewer = await createViewer(); await viewer.addLight(LightType.SUN, 6500, 1000000, 0, 0, 0, 0, 0, -1); await viewer.setCameraPosition(0, 2, 6); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8)); await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0); var materialInstance = await viewer.createUbershaderMaterialInstance(); final cube = await viewer.createGeometry( GeometryHelper.cube(uvs: true, normals: true), materialInstance: materialInstance); var textureData = File("$testDir/cube_texture_512x512.png").readAsBytesSync(); var texture = await viewer.createTexture(textureData); await viewer.applyTexture(texture as ThermionFFITexture, cube); await _capture( viewer, "geometry_cube_with_custom_material_ubershader_texture"); await viewer.removeEntity(cube); await viewer.destroyMaterialInstance(materialInstance); await viewer.destroyTexture(texture); }); test('create cube with custom material instance (unlit)', () async { var viewer = await createViewer(); await viewer.setCameraPosition(0, 2, 6); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8)); await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0); await viewer.setPostProcessing(true); await viewer.setToneMapping(ToneMapper.LINEAR); var materialInstance = await viewer.createUnlitMaterialInstance(); var cube = await viewer.createGeometry(GeometryHelper.cube(), materialInstance: materialInstance); var textureData = File("$testDir/cube_texture_512x512.png").readAsBytesSync(); var texture = await viewer.createTexture(textureData); await viewer.applyTexture(texture, cube); await _capture( viewer, "geometry_cube_with_custom_material_unlit_texture_only"); await viewer.removeEntity(cube); cube = await viewer.createGeometry(GeometryHelper.cube(), materialInstance: materialInstance); // reusing same material instance, so set baseColorIndex to -1 to disable the texture await viewer.setMaterialPropertyInt(cube, "baseColorIndex", 0, -1); await viewer.setMaterialPropertyFloat4( cube, "baseColorFactor", 0, 0.0, 1.0, 0.0, 1.0); await _capture( viewer, "geometry_cube_with_custom_material_unlit_color_only"); await viewer.removeEntity(cube); cube = await viewer.createGeometry(GeometryHelper.cube(), materialInstance: materialInstance); // now set baseColorIndex to 0 to enable the texture and the base color await viewer.setMaterialPropertyInt(cube, "baseColorIndex", 0, 0); await viewer.setMaterialPropertyFloat4( cube, "baseColorFactor", 0, 0.0, 1.0, 0.0, 0.5); await viewer.applyTexture(texture, cube); await _capture( viewer, "geometry_cube_with_custom_material_unlit_color_and_texture"); await viewer.removeEntity(cube); await viewer.destroyTexture(texture); await viewer.destroyMaterialInstance(materialInstance); await viewer.dispose(); }); test('create sphere (no normals)', () async { var viewer = await createViewer(); await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0); await viewer.setCameraPosition(0, 0, 6); await viewer .createGeometry(GeometryHelper.sphere(normals: false, uvs: false)); await _capture(viewer, "geometry_sphere_no_normals"); }); }); group("MaterialInstance", () { test('disable depth write', () async { var viewer = await createViewer(); await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0); await viewer.setCameraPosition(0, 0, 6); await viewer.addDirectLight( DirectLight.sun(direction: Vector3(0, 0, -1)..normalize())); final cube1 = await viewer.createGeometry(GeometryHelper.cube()); var materialInstance = await viewer.getMaterialInstanceAt(cube1, 0); final cube2 = await viewer.createGeometry(GeometryHelper.cube()); await viewer.setMaterialPropertyFloat4( cube2, "baseColorFactor", 0, 0, 1, 0, 1); await viewer.setPosition(cube2, 1.0, 0.0, -1.0); expect(materialInstance, isNotNull); // with depth write enabled on both materials, cube2 renders behind the white cube await _capture(viewer, "material_instance_depth_write_enabled"); // if we disable depth write on cube1, then cube2 will always appear in front // (relying on insertion order) materialInstance!.setDepthWriteEnabled(false); await _capture(viewer, "material_instance_depth_write_disabled"); // set priority for the cube1 cube to 7 (render) last, cube1 renders in front await viewer.setPriority(cube1, 7); await _capture( viewer, "material_instance_depth_write_disabled_with_priority"); }); }); // test('create instance from glb when keepData is true', () async { // var model = await viewer.loadGlb("$testDir/cube.glb", keepData: true); // await viewer.transformToUnitCube(model); // var instance = await viewer.createInstance(model); // await viewer.setPosition(instance, 0.5, 0.5, -0.5); // await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0); // await viewer.setCameraPosition(0, 1, 5); // await viewer // .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); // await viewer.setRendering(true); // await _capture(viewer, "glb_create_instance"); // await viewer.setRendering(false); // }); // test('create instance from glb fails when keepData is false', () async { // var model = await viewer.loadGlb("$testDir/cube.glb", keepData: false); // bool thrown = false; // try { // await viewer.createInstance(model); // } catch (err) { // thrown = true; // } // expect(thrown, true); // }); // }); // group('Skinning & animations', () { // test('get bone names', () async { // var model = await viewer.loadGlb("$testDir/assets/shapes.glb"); // var names = await viewer.getBoneNames(model); // expect(names.first, "Bone"); // }); // test('reset bones', () async { // var model = await viewer.loadGlb("$testDir/assets/shapes.glb"); // await viewer.resetBones(model); // }); // test('set from BVH', () async { // var model = await viewer.loadGlb("$testDir/assets/shapes.glb"); // var animation = BVHParser.parse( // File("$testDir/assets/animation.bvh").readAsStringSync(), // boneRegex: RegExp(r"Bone$")); // await viewer.addBoneAnimation(model, animation); // }); // test('fade in/out', () async { // var model = await viewer.loadGlb("$testDir/assets/shapes.glb"); // var animation = BVHParser.parse( // File("$testDir/assets/animation.bvh").readAsStringSync(), // boneRegex: RegExp(r"Bone$")); // await viewer.addBoneAnimation(model, animation, // fadeInInSecs: 0.5, fadeOutInSecs: 0.5); // await Future.delayed(Duration(seconds: 1)); // }); group("materials", () { test('set float4 material property for custom geometry', () async { var viewer = await createViewer(); await viewer.setCameraPosition(0, 0, 6); await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0); var light = await viewer.addLight( LightType.SUN, 6500, 1000000, 0, 0, 0, 0, 0, -1); final cube = await viewer.createGeometry(GeometryHelper.cube()); await _capture(viewer, "set_material_float4_pre"); await viewer.setMaterialPropertyFloat4( cube, "baseColorFactor", 0, 0.0, 1.0, 0.0, 1.0); await _capture(viewer, "set_material_float4_post"); }); test('set float material property for custom geometry', () async { var viewer = await createViewer(); await viewer.setCameraPosition(0, 0, 6); await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0); var light = await viewer.addLight( LightType.SUN, 6500, 1000000, 0, 0, 0, 0, 0, -1); final cube = await viewer.createGeometry(GeometryHelper.cube()); // this won't actually do anything because the default ubershader doesn't use specular/glossiness // but we can at least check that the call succeeds await _capture(viewer, "set_material_specular_pre"); await viewer.setMaterialPropertyFloat(cube, "specularFactor", 0, 0.0); await _capture(viewer, "set_material_specular_post"); }); test('set float material property (roughness) for custom geometry', () async { var viewer = await createViewer(); await viewer.setCameraPosition(0, 0, 6); await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0); var light = await viewer.addLight( LightType.SUN, 6500, 1000000, 0, 0, 0, 0, 0, -1); final cube = await viewer.createGeometry(GeometryHelper.cube()); // this won't actually do anything because the default ubershader doesn't use specular/glossiness // but we can at least check that the call succeeds await _capture(viewer, "set_material_roughness_pre"); await viewer.setMaterialPropertyFloat(cube, "metallicFactor", 0, 0.0); await viewer.setMaterialPropertyFloat(cube, "roughnessFactor", 0, 0.0); await _capture(viewer, "set_material_roughness_post"); }); }); group("transforms & parenting", () { test('getParent and getAncestor both return null when entity has no parent', () async { var viewer = await createViewer(); final cube = await viewer.createGeometry(GeometryHelper.cube()); expect(await viewer.getParent(cube), isNull); expect(await viewer.getAncestor(cube), isNull); }); test( 'getParent returns the parent entity after one has been set via setParent', () async { var viewer = await createViewer(); final cube1 = await viewer.createGeometry(GeometryHelper.cube()); final cube2 = await viewer.createGeometry(GeometryHelper.cube()); await viewer.setParent(cube1, cube2); final parent = await viewer.getParent(cube1); expect(parent, cube2); }); test('getAncestor returns the ultimate parent entity', () async { var viewer = await createViewer(); final grandparent = await viewer.createGeometry(GeometryHelper.cube()); final parent = await viewer.createGeometry(GeometryHelper.cube()); final child = await viewer.createGeometry(GeometryHelper.cube()); await viewer.setParent(child, parent); await viewer.setParent(parent, grandparent); expect(await viewer.getAncestor(child), grandparent); }); test('set position based on screenspace coord', () async { var viewer = await createViewer(); print(await viewer.getCameraFov(true)); await viewer.createIbl(1.0, 1.0, 1.0, 1000); await viewer.setCameraPosition(0, 0, 6); await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0); // Create the cube geometry final cube = await viewer.createGeometry(GeometryHelper.cube()); // await viewer.setPosition(cube, -0.05, 0.04, 5.9); // await viewer.setPosition(cube, -2.54, 2.54, 0); await viewer.queuePositionUpdateFromViewportCoords(cube, 0, 0); // we need an explicit render call here to process the transform queue await viewer.render(); await _capture(viewer, "set_position_from_viewport_coords"); }); }); group("layers & overlays", () { test('enable grid overlay', () async { var viewer = await createViewer(); await viewer.setBackgroundColor(0, 0, 0, 1); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8)); await viewer.setCameraPosition(0, 2, 0); await _capture(viewer, "grid_overlay_default"); await viewer.setLayerVisibility(7, true); await _capture(viewer, "grid_overlay_enabled"); await viewer.setLayerVisibility(7, false); await _capture(viewer, "grid_overlay_disabled"); }); test('load glb from buffer with layer', () async { var viewer = await createViewer(); await viewer.setBackgroundColor(1, 0, 1, 1); await viewer.setCameraPosition(0, 2, 5); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); var buffer = File("$testDir/cube.glb").readAsBytesSync(); var model = await viewer.loadGlbFromBuffer(buffer, layer: 1); await _capture(viewer, "load_glb_from_buffer_with_layer_disabled"); await viewer.setLayerVisibility(1, true); await _capture(viewer, "load_glb_from_buffer_with_layer_enabled"); }); test('change layer visibility at runtime', () async { var viewer = await createViewer(); await viewer.setBackgroundColor(1, 0, 1, 1); await viewer.setCameraPosition(0, 2, 5); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); var cube = await viewer.createGeometry(GeometryHelper.cube()); await _capture(viewer, "change_layer_visibility_at_runtime_default"); // all entities set to layer 0 by default, so this should now be invisible await viewer.setLayerVisibility(0, false); await _capture( viewer, "change_layer_visibility_at_runtime_layer0_invisible"); // now change the visibility layer to 5, should be invisible await viewer.setVisibilityLayer(cube, 5); await _capture( viewer, "change_layer_visibility_at_runtime_layer5_invisible"); // now toggle layer 5 visibility, cube should now be visible await viewer.setLayerVisibility(5, true); await _capture( viewer, "change_layer_visibility_at_runtime_layer5_visible"); }); }); // test('point light', () async { // var model = await viewer.loadGlb("$testDir/cube.glb"); // await viewer.transformToUnitCube(model); // var light = await viewer.addLight( // LightType.POINT, 6500, 1000000, 0, 2, 0, 0, -1, 0, // falloffRadius: 10.0); // await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0); // await viewer.setCameraPosition(0, 1, 5); // await viewer // .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); // await viewer.setRendering(true); // await _capture(viewer, "point_light"); // await viewer.setRendering(false); // }); // test('set point light position', () async { // var model = await viewer.loadGlb("$testDir/cube.glb"); // await viewer.transformToUnitCube(model); // var light = await viewer.addLight( // LightType.POINT, 6500, 1000000, 0, 2, 0, 0, -1, 0, // falloffRadius: 10.0); // await viewer.setLightPosition(light, 0.5, 2, 0); // await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0); // await viewer.setCameraPosition(0, 1, 5); // await viewer // .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); // await viewer.setRendering(true); // await _capture(viewer, "move_point_light"); // await viewer.setRendering(false); // }); // test('directional light', () async { // var model = await viewer.loadGlb("$testDir/cube.glb"); // await viewer.transformToUnitCube(model); // var light = await viewer.addLight( // LightType.SUN, 6500, 1000000, 0, 0, 0, 0, -1, 0); // await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0); // await viewer.setCameraPosition(0, 1, 5); // await viewer // .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); // await viewer.setRendering(true); // await _capture(viewer, "directional_light"); // await viewer.setRendering(false); // }); // test('set directional light direction', () async { // var model = await viewer.loadGlb("$testDir/cube.glb"); // await viewer.transformToUnitCube(model); // var light = await viewer.addLight( // LightType.SUN, 6500, 1000000, 0, 0, 0, 0, -1, 0); // await viewer.setLightDirection(light, Vector3(-1, -1, -1)); // await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0); // await viewer.setCameraPosition(0, 1, 5); // await viewer // .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); // await viewer.setRendering(true); // await _capture(viewer, "set_directional_light_direction"); // await viewer.setRendering(false); // }); group("stencil", () { test('set stencil highlight for glb', () async { final viewer = await createViewer(); var model = await viewer.loadGlb("$testDir/cube.glb", keepData: true); await viewer.setPostProcessing(true); var light = await viewer.addLight( LightType.SUN, 6500, 1000000, 0, 0, 0, 0, -1, 0); await viewer.setLightDirection(light, Vector3(0, 1, -1)); await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0); await viewer.setCameraPosition(0, -1, 5); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), pi / 8)); await viewer.setStencilHighlight(model); await _capture(viewer, "stencil_highlight_glb"); }); test('set stencil highlight for geometry', () async { var viewer = await createViewer(); await viewer.setPostProcessing(true); await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0); await viewer.setCameraPosition(0, 2, 5); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); var cube = await viewer.createGeometry(GeometryHelper.cube()); await viewer.setStencilHighlight(cube); await _capture(viewer, "stencil_highlight_geometry"); await viewer.removeStencilHighlight(cube); await _capture(viewer, "stencil_highlight_geometry_remove"); }); test('set stencil highlight for gltf asset', () async { var viewer = await createViewer(); await viewer.setPostProcessing(true); await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0); await viewer.setCameraPosition(0, 1, 5); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); var cube1 = await viewer.loadGlb("$testDir/cube.glb", keepData: true); await viewer.transformToUnitCube(cube1); await viewer.setStencilHighlight(cube1); await _capture(viewer, "stencil_highlight_gltf"); await viewer.removeStencilHighlight(cube1); await _capture(viewer, "stencil_highlight_gltf_removed"); }); test('set stencil highlight for multiple geometry ', () async { var viewer = await createViewer(); await viewer.setPostProcessing(true); await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0); await viewer.setCameraPosition(0, 1, 5); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); var cube1 = await viewer.createGeometry(GeometryHelper.cube()); var cube2 = await viewer.createGeometry(GeometryHelper.cube()); await viewer.setPosition(cube2, 0.5, 0.5, 0); await viewer.setStencilHighlight(cube1); await viewer.setStencilHighlight(cube2, r: 0.0, g: 0.0, b: 1.0); await _capture(viewer, "stencil_highlight_multiple_geometry"); await viewer.removeStencilHighlight(cube1); await viewer.removeStencilHighlight(cube2); await _capture(viewer, "stencil_highlight_multiple_geometry_removed"); }); test('set stencil highlight for multiple gltf assets ', () async { var viewer = await createViewer(); await viewer.setPostProcessing(true); await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0); await viewer.setCameraPosition(0, 1, 5); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5)); var cube1 = await viewer.loadGlb("$testDir/cube.glb", keepData: true); await viewer.transformToUnitCube(cube1); var cube2 = await viewer.loadGlb("$testDir/cube.glb", keepData: true); await viewer.transformToUnitCube(cube2); await viewer.setPosition(cube2, 0.5, 0.5, 0); await viewer.setStencilHighlight(cube1); await viewer.setStencilHighlight(cube2, r: 0.0, g: 0.0, b: 1.0); await _capture(viewer, "stencil_highlight_multiple_geometry"); await viewer.removeStencilHighlight(cube1); await viewer.removeStencilHighlight(cube2); await _capture(viewer, "stencil_highlight_multiple_geometry_removed"); }); }); group("texture", () { test("create/apply/dispose texture", () async { var viewer = await createViewer(); var textureData = File("$testDir/cube_texture_512x512.png").readAsBytesSync(); var texture = await viewer.createTexture(textureData); await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0); await viewer.addDirectLight( DirectLight.sun(direction: Vector3(0, -10, -1)..normalize())); await viewer.addDirectLight(DirectLight.spot( intensity: 1000000, position: Vector3(0, 0, 1.5), direction: Vector3(0, 0, -1)..normalize(), falloffRadius: 10, spotLightConeInner: 1, spotLightConeOuter: 1)); await viewer.setCameraPosition(0, 2, 6); await viewer .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8)); var materialInstance = await viewer.createUbershaderMaterialInstance(unlit: true); var cube = await viewer.createGeometry(GeometryHelper.cube(), materialInstance: materialInstance); await viewer.setPostProcessing(true); await viewer.setToneMapping(ToneMapper.LINEAR); await viewer.applyTexture(texture, cube, materialIndex: 0, parameterName: "baseColorMap"); await _capture(viewer, "texture_applied_to_geometry"); await viewer.removeEntity(cube); await viewer.destroyTexture(texture); }); }); group("render thread", () { test("request frame on render thread", () async { var viewer = await createViewer(); viewer.requestFrame(); await Future.delayed(Duration(milliseconds: 20)); await viewer.dispose(); }); }); group("unproject", () { test("unproject", () async { final dimensions = (width: 1280, height: 768); var viewer = await createViewer(viewportDimensions: dimensions); await viewer.setPostProcessing(false); // await viewer.setToneMapping(ToneMapper.LINEAR); await viewer.setBackgroundColor(1.0, 1.0, 1.0, 1.0); // await viewer.createIbl(1.0, 1.0, 1.0, 100000); await viewer.addLight(LightType.SUN, 6500, 100000, -2, 0, 0, 1, -1, 0); await viewer.addLight(LightType.SPOT, 6500, 500000, 0, 0, 2, 0, 0, -1, falloffRadius: 10, spotLightConeInner: 1.0, spotLightConeOuter: 2.0); await viewer.setCameraPosition(-3, 4, 6); await viewer.setCameraRotation( Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) * Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 6)); var cube = await viewer.createGeometry(GeometryHelper.cube(), keepData: true); await viewer.setMaterialPropertyFloat4( cube, "baseColorFactor", 0, 1.0, 1.0, 1.0, 1.0); var textureData = File("$testDir/cube_texture_512x512.png").readAsBytesSync(); var texture = await viewer.createTexture(textureData); await viewer.applyTexture(texture, cube, materialIndex: 0, parameterName: "baseColorMap"); var numFrames = 60; // first do the render for (int i = 0; i < numFrames; i++) { await viewer.setCameraPosition(-3 + (i / numFrames * 2), 4, 6); await viewer.setCameraRotation( Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) * Quaternion.axisAngle( Vector3(1, 0, 0), -pi / 6 - (i / numFrames * pi / 6))); var rendered = await _capture(viewer, "unproject_render$i"); var renderPng = await pixelsToPng(rendered, dimensions.width, dimensions.height); File("${outDir.path}/unproject_render${i}.png") .writeAsBytesSync(renderPng); } // then go off and convert the video // now unproject the render back onto the geometry final textureSize = (width: 1280, height: 768); var pixels = []; // note we skip the first frame for (int i = 0; i < numFrames; i++) { await viewer.setCameraPosition(-3 + (i / numFrames * 2), 4, 6); await viewer.setCameraRotation( Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) * Quaternion.axisAngle( Vector3(1, 0, 0), -pi / 6 - (i / numFrames * pi / 6))); var input = pngToPixelBuffer(File( "${outDir.path}/a8c317af-6081-4848-8a06-f6b69bc57664_${i + 1}.png") .readAsBytesSync()); var pixelBuffer = await (await viewer as ThermionViewerFFI).unproject( cube, input, dimensions.width, dimensions.height, textureSize.width, textureSize.height); // var png = await pixelsToPng(Uint8List.fromList(pixelBuffer), // dimensions.width, dimensions.height); await savePixelBufferToBmp( pixelBuffer, textureSize.width, textureSize.height, p.join(outDir.path, "unprojected_texture${i}.bmp")); pixels.add(pixelBuffer); if (i > 10) { break; } } // } final aggregatePixelBuffer = medianImages(pixels); await savePixelBufferToBmp(aggregatePixelBuffer, textureSize.width, textureSize.height, "unproject_texture.bmp"); var pixelBufferPng = await pixelsToPng( Uint8List.fromList(aggregatePixelBuffer), dimensions.width, dimensions.height); File("${outDir.path}/unproject_texture.png") .writeAsBytesSync(pixelBufferPng); await viewer.setPostProcessing(true); await viewer.setToneMapping(ToneMapper.LINEAR); final unlit = await viewer.createUnlitMaterialInstance(); await viewer.removeEntity(cube); cube = await viewer.createGeometry(GeometryHelper.cube(), materialInstance: unlit); var reconstructedTexture = await viewer.createTexture(pixelBufferPng); await viewer.applyTexture(reconstructedTexture, cube); await viewer.setCameraRotation( Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) * Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 6)); await _capture(viewer, "unproject_reconstruct"); // now re-render for (int i = 0; i < numFrames; i++) { await viewer.setCameraPosition(-3 + (i / numFrames * 2), 4, 6); await viewer.setCameraRotation( Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) * Quaternion.axisAngle( Vector3(1, 0, 0), -pi / 6 - (i / numFrames * pi / 6))); var rendered = await _capture(viewer, "unproject_rerender$i"); var renderPng = await pixelsToPng(rendered, dimensions.width, dimensions.height); File("${outDir.path}/unproject_rerender${i}.png") .writeAsBytesSync(renderPng); } }, timeout: Timeout(Duration(minutes: 2))); }); }