// Mocks generated by Mockito 5.4.4 from annotations // in thermion_dart/test/input_handlers.dart. // Do not manually edit this file. // ignore_for_file: no_leading_underscores_for_library_prefixes import 'dart:async' as _i6; import 'dart:typed_data' as _i8; import 'package:animation_tools_dart/animation_tools_dart.dart' as _i9; import 'package:mockito/mockito.dart' as _i1; import 'package:thermion_dart/src/utils/src/gizmo.dart' as _i4; import 'package:thermion_dart/src/viewer/src/events.dart' as _i7; import 'package:thermion_dart/src/viewer/src/shared_types/shared_types.dart' as _i2; import 'package:thermion_dart/src/viewer/src/thermion_viewer_base.dart' as _i5; import 'package:vector_math/vector_math_64.dart' as _i3; // ignore_for_file: type=lint // ignore_for_file: avoid_redundant_argument_values // ignore_for_file: avoid_setters_without_getters // ignore_for_file: comment_references // ignore_for_file: deprecated_member_use // ignore_for_file: deprecated_member_use_from_same_package // ignore_for_file: implementation_imports // ignore_for_file: invalid_use_of_visible_for_testing_member // ignore_for_file: prefer_const_constructors // ignore_for_file: unnecessary_parenthesis // ignore_for_file: camel_case_types // ignore_for_file: subtype_of_sealed_class class _FakeSwapChain_0 extends _i1.SmartFake implements _i2.SwapChain { _FakeSwapChain_0( Object parent, Invocation parentInvocation, ) : super( parent, parentInvocation, ); } class _FakeRenderTarget_1 extends _i1.SmartFake implements _i2.RenderTarget { _FakeRenderTarget_1( Object parent, Invocation parentInvocation, ) : super( parent, parentInvocation, ); } class _FakeView_2 extends _i1.SmartFake implements _i2.View { _FakeView_2( Object parent, Invocation parentInvocation, ) : super( parent, parentInvocation, ); } class _FakeMatrix4_3 extends _i1.SmartFake implements _i3.Matrix4 { _FakeMatrix4_3( Object parent, Invocation parentInvocation, ) : super( parent, parentInvocation, ); } class _FakeCamera_4 extends _i1.SmartFake implements _i2.Camera { _FakeCamera_4( Object parent, Invocation parentInvocation, ) : super( parent, parentInvocation, ); } class _FakeVector3_5 extends _i1.SmartFake implements _i3.Vector3 { _FakeVector3_5( Object parent, Invocation parentInvocation, ) : super( parent, parentInvocation, ); } class _FakeFrustum_6 extends _i1.SmartFake implements _i3.Frustum { _FakeFrustum_6( Object parent, Invocation parentInvocation, ) : super( parent, parentInvocation, ); } class _FakeMatrix3_7 extends _i1.SmartFake implements _i3.Matrix3 { _FakeMatrix3_7( Object parent, Invocation parentInvocation, ) : super( parent, parentInvocation, ); } class _FakeGizmo_8 extends _i1.SmartFake implements _i4.Gizmo { _FakeGizmo_8( Object parent, Invocation parentInvocation, ) : super( parent, parentInvocation, ); } class _FakeAabb2_9 extends _i1.SmartFake implements _i3.Aabb2 { _FakeAabb2_9( Object parent, Invocation parentInvocation, ) : super( parent, parentInvocation, ); } class _FakeThermionTexture_10 extends _i1.SmartFake implements _i2.ThermionTexture { _FakeThermionTexture_10( Object parent, Invocation parentInvocation, ) : super( parent, parentInvocation, ); } class _FakeMaterialInstance_11 extends _i1.SmartFake implements _i2.MaterialInstance { _FakeMaterialInstance_11( Object parent, Invocation parentInvocation, ) : super( parent, parentInvocation, ); } /// A class which mocks [ThermionViewer]. /// /// See the documentation for Mockito's code generation for more information. class MockThermionViewer extends _i1.Mock implements _i5.ThermionViewer { MockThermionViewer() { _i1.throwOnMissingStub(this); } @override _i6.Future get initialized => (super.noSuchMethod( Invocation.getter(#initialized), returnValue: _i6.Future.value(false), ) as _i6.Future); @override _i6.Stream<({int entity, int x, int y})> get pickResult => (super.noSuchMethod( Invocation.getter(#pickResult), returnValue: _i6.Stream<({int entity, int x, int y})>.empty(), ) as _i6.Stream<({int entity, int x, int y})>); @override _i6.Stream<_i7.SceneUpdateEvent> get sceneUpdated => (super.noSuchMethod( Invocation.getter(#sceneUpdated), returnValue: _i6.Stream<_i7.SceneUpdateEvent>.empty(), ) as _i6.Stream<_i7.SceneUpdateEvent>); @override bool get rendering => (super.noSuchMethod( Invocation.getter(#rendering), returnValue: false, ) as bool); @override _i6.Future setRendering(bool? render) => (super.noSuchMethod( Invocation.method( #setRendering, [render], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future render({_i2.SwapChain? swapChain}) => (super.noSuchMethod( Invocation.method( #render, [], {#swapChain: swapChain}, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future requestFrame() => (super.noSuchMethod( Invocation.method( #requestFrame, [], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future<_i8.Uint8List> capture({ _i2.SwapChain? swapChain, _i2.View? view, _i2.RenderTarget? renderTarget, }) => (super.noSuchMethod( Invocation.method( #capture, [], { #swapChain: swapChain, #view: view, #renderTarget: renderTarget, }, ), returnValue: _i6.Future<_i8.Uint8List>.value(_i8.Uint8List(0)), ) as _i6.Future<_i8.Uint8List>); @override _i6.Future<_i2.SwapChain> createHeadlessSwapChain( int? width, int? height, ) => (super.noSuchMethod( Invocation.method( #createHeadlessSwapChain, [ width, height, ], ), returnValue: _i6.Future<_i2.SwapChain>.value(_FakeSwapChain_0( this, Invocation.method( #createHeadlessSwapChain, [ width, height, ], ), )), ) as _i6.Future<_i2.SwapChain>); @override _i6.Future<_i2.SwapChain> createSwapChain(int? handle) => (super.noSuchMethod( Invocation.method( #createSwapChain, [handle], ), returnValue: _i6.Future<_i2.SwapChain>.value(_FakeSwapChain_0( this, Invocation.method( #createSwapChain, [handle], ), )), ) as _i6.Future<_i2.SwapChain>); @override _i6.Future destroySwapChain(_i2.SwapChain? swapChain) => (super.noSuchMethod( Invocation.method( #destroySwapChain, [swapChain], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future<_i2.RenderTarget> createRenderTarget( int? width, int? height, int? textureHandle, ) => (super.noSuchMethod( Invocation.method( #createRenderTarget, [ width, height, textureHandle, ], ), returnValue: _i6.Future<_i2.RenderTarget>.value(_FakeRenderTarget_1( this, Invocation.method( #createRenderTarget, [ width, height, textureHandle, ], ), )), ) as _i6.Future<_i2.RenderTarget>); @override _i6.Future destroyRenderTarget(_i2.RenderTarget? renderTarget) => (super.noSuchMethod( Invocation.method( #destroyRenderTarget, [renderTarget], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setRenderTarget(_i2.RenderTarget? renderTarget) => (super.noSuchMethod( Invocation.method( #setRenderTarget, [renderTarget], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future<_i2.View> createView() => (super.noSuchMethod( Invocation.method( #createView, [], ), returnValue: _i6.Future<_i2.View>.value(_FakeView_2( this, Invocation.method( #createView, [], ), )), ) as _i6.Future<_i2.View>); @override _i6.Future<_i2.View> getViewAt(int? index) => (super.noSuchMethod( Invocation.method( #getViewAt, [index], ), returnValue: _i6.Future<_i2.View>.value(_FakeView_2( this, Invocation.method( #getViewAt, [index], ), )), ) as _i6.Future<_i2.View>); @override _i6.Future setFrameRate(int? framerate) => (super.noSuchMethod( Invocation.method( #setFrameRate, [framerate], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future dispose() => (super.noSuchMethod( Invocation.method( #dispose, [], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setBackgroundImage( String? path, { bool? fillHeight = false, }) => (super.noSuchMethod( Invocation.method( #setBackgroundImage, [path], {#fillHeight: fillHeight}, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setBackgroundImagePosition( double? x, double? y, { bool? clamp = false, }) => (super.noSuchMethod( Invocation.method( #setBackgroundImagePosition, [ x, y, ], {#clamp: clamp}, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future clearBackgroundImage() => (super.noSuchMethod( Invocation.method( #clearBackgroundImage, [], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setBackgroundColor( double? r, double? g, double? b, double? alpha, ) => (super.noSuchMethod( Invocation.method( #setBackgroundColor, [ r, g, b, alpha, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future loadSkybox(String? skyboxPath) => (super.noSuchMethod( Invocation.method( #loadSkybox, [skyboxPath], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future removeSkybox() => (super.noSuchMethod( Invocation.method( #removeSkybox, [], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future loadIbl( String? lightingPath, { double? intensity = 30000.0, }) => (super.noSuchMethod( Invocation.method( #loadIbl, [lightingPath], {#intensity: intensity}, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future createIbl( double? r, double? g, double? b, double? intensity, ) => (super.noSuchMethod( Invocation.method( #createIbl, [ r, g, b, intensity, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future rotateIbl(_i3.Matrix3? rotation) => (super.noSuchMethod( Invocation.method( #rotateIbl, [rotation], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future removeIbl() => (super.noSuchMethod( Invocation.method( #removeIbl, [], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future addLight( _i2.LightType? type, double? colour, double? intensity, double? posX, double? posY, double? posZ, double? dirX, double? dirY, double? dirZ, { double? falloffRadius = 1.0, double? spotLightConeInner = 0.39269908169872414, double? spotLightConeOuter = 0.7853981633974483, double? sunAngularRadius = 0.545, double? sunHaloSize = 10.0, double? sunHaloFallof = 80.0, bool? castShadows = true, }) => (super.noSuchMethod( Invocation.method( #addLight, [ type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, ], { #falloffRadius: falloffRadius, #spotLightConeInner: spotLightConeInner, #spotLightConeOuter: spotLightConeOuter, #sunAngularRadius: sunAngularRadius, #sunHaloSize: sunHaloSize, #sunHaloFallof: sunHaloFallof, #castShadows: castShadows, }, ), returnValue: _i6.Future.value(0), ) as _i6.Future); @override _i6.Future addDirectLight(_i2.DirectLight? light) => (super.noSuchMethod( Invocation.method( #addDirectLight, [light], ), returnValue: _i6.Future.value(0), ) as _i6.Future); @override _i6.Future removeLight(int? light) => (super.noSuchMethod( Invocation.method( #removeLight, [light], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future clearLights() => (super.noSuchMethod( Invocation.method( #clearLights, [], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future loadGlb( String? path, { int? numInstances = 1, bool? keepData = false, }) => (super.noSuchMethod( Invocation.method( #loadGlb, [path], { #numInstances: numInstances, #keepData: keepData, }, ), returnValue: _i6.Future.value(0), ) as _i6.Future); @override _i6.Future loadGlbFromBuffer( _i8.Uint8List? data, { int? numInstances = 1, bool? keepData = false, int? priority = 4, int? layer = 0, bool? loadResourcesAsync, }) => (super.noSuchMethod( Invocation.method( #loadGlbFromBuffer, [data], { #numInstances: numInstances, #keepData: keepData, #priority: priority, #layer: layer, #loadResourcesAsync: loadResourcesAsync, }, ), returnValue: _i6.Future.value(0), ) as _i6.Future); @override _i6.Future createInstance(int? entity) => (super.noSuchMethod( Invocation.method( #createInstance, [entity], ), returnValue: _i6.Future.value(0), ) as _i6.Future); @override _i6.Future getInstanceCount(int? entity) => (super.noSuchMethod( Invocation.method( #getInstanceCount, [entity], ), returnValue: _i6.Future.value(0), ) as _i6.Future); @override _i6.Future> getInstances(int? entity) => (super.noSuchMethod( Invocation.method( #getInstances, [entity], ), returnValue: _i6.Future>.value([]), ) as _i6.Future>); @override _i6.Future loadGltf( String? path, String? relativeResourcePath, { bool? keepData = false, }) => (super.noSuchMethod( Invocation.method( #loadGltf, [ path, relativeResourcePath, ], {#keepData: keepData}, ), returnValue: _i6.Future.value(0), ) as _i6.Future); @override _i6.Future setMorphTargetWeights( int? entity, List? weights, ) => (super.noSuchMethod( Invocation.method( #setMorphTargetWeights, [ entity, weights, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future> getMorphTargetNames( int? entity, int? childEntity, ) => (super.noSuchMethod( Invocation.method( #getMorphTargetNames, [ entity, childEntity, ], ), returnValue: _i6.Future>.value([]), ) as _i6.Future>); @override _i6.Future> getBoneNames( int? entity, { int? skinIndex = 0, }) => (super.noSuchMethod( Invocation.method( #getBoneNames, [entity], {#skinIndex: skinIndex}, ), returnValue: _i6.Future>.value([]), ) as _i6.Future>); @override _i6.Future> getAnimationNames(int? entity) => (super.noSuchMethod( Invocation.method( #getAnimationNames, [entity], ), returnValue: _i6.Future>.value([]), ) as _i6.Future>); @override _i6.Future getAnimationDuration( int? entity, int? animationIndex, ) => (super.noSuchMethod( Invocation.method( #getAnimationDuration, [ entity, animationIndex, ], ), returnValue: _i6.Future.value(0.0), ) as _i6.Future); @override _i6.Future setMorphAnimationData( int? entity, _i9.MorphAnimationData? animation, { List? targetMeshNames, }) => (super.noSuchMethod( Invocation.method( #setMorphAnimationData, [ entity, animation, ], {#targetMeshNames: targetMeshNames}, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future clearMorphAnimationData(int? entity) => (super.noSuchMethod( Invocation.method( #clearMorphAnimationData, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future resetBones(int? entity) => (super.noSuchMethod( Invocation.method( #resetBones, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future addBoneAnimation( int? entity, _i9.BoneAnimationData? animation, { int? skinIndex = 0, double? fadeInInSecs = 0.0, double? fadeOutInSecs = 0.0, double? maxDelta = 1.0, }) => (super.noSuchMethod( Invocation.method( #addBoneAnimation, [ entity, animation, ], { #skinIndex: skinIndex, #fadeInInSecs: fadeInInSecs, #fadeOutInSecs: fadeOutInSecs, #maxDelta: maxDelta, }, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future getBone( int? parent, int? boneIndex, { int? skinIndex = 0, }) => (super.noSuchMethod( Invocation.method( #getBone, [ parent, boneIndex, ], {#skinIndex: skinIndex}, ), returnValue: _i6.Future.value(0), ) as _i6.Future); @override _i6.Future<_i3.Matrix4> getLocalTransform(int? entity) => (super.noSuchMethod( Invocation.method( #getLocalTransform, [entity], ), returnValue: _i6.Future<_i3.Matrix4>.value(_FakeMatrix4_3( this, Invocation.method( #getLocalTransform, [entity], ), )), ) as _i6.Future<_i3.Matrix4>); @override _i6.Future<_i3.Matrix4> getWorldTransform(int? entity) => (super.noSuchMethod( Invocation.method( #getWorldTransform, [entity], ), returnValue: _i6.Future<_i3.Matrix4>.value(_FakeMatrix4_3( this, Invocation.method( #getWorldTransform, [entity], ), )), ) as _i6.Future<_i3.Matrix4>); @override _i6.Future<_i3.Matrix4> getInverseBindMatrix( int? parent, int? boneIndex, { int? skinIndex = 0, }) => (super.noSuchMethod( Invocation.method( #getInverseBindMatrix, [ parent, boneIndex, ], {#skinIndex: skinIndex}, ), returnValue: _i6.Future<_i3.Matrix4>.value(_FakeMatrix4_3( this, Invocation.method( #getInverseBindMatrix, [ parent, boneIndex, ], {#skinIndex: skinIndex}, ), )), ) as _i6.Future<_i3.Matrix4>); @override _i6.Future setTransform( int? entity, _i3.Matrix4? transform, ) => (super.noSuchMethod( Invocation.method( #setTransform, [ entity, transform, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future queueTransformUpdates( List? entities, List<_i3.Matrix4>? transforms, ) => (super.noSuchMethod( Invocation.method( #queueTransformUpdates, [ entities, transforms, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future updateBoneMatrices(int? entity) => (super.noSuchMethod( Invocation.method( #updateBoneMatrices, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setBoneTransform( int? entity, int? boneIndex, _i3.Matrix4? transform, { int? skinIndex = 0, }) => (super.noSuchMethod( Invocation.method( #setBoneTransform, [ entity, boneIndex, transform, ], {#skinIndex: skinIndex}, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future removeEntity(int? entity) => (super.noSuchMethod( Invocation.method( #removeEntity, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future clearEntities() => (super.noSuchMethod( Invocation.method( #clearEntities, [], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future playAnimation( int? entity, int? index, { bool? loop = false, bool? reverse = false, bool? replaceActive = true, double? crossfade = 0.0, double? startOffset = 0.0, }) => (super.noSuchMethod( Invocation.method( #playAnimation, [ entity, index, ], { #loop: loop, #reverse: reverse, #replaceActive: replaceActive, #crossfade: crossfade, #startOffset: startOffset, }, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future playAnimationByName( int? entity, String? name, { bool? loop = false, bool? reverse = false, bool? replaceActive = true, double? crossfade = 0.0, }) => (super.noSuchMethod( Invocation.method( #playAnimationByName, [ entity, name, ], { #loop: loop, #reverse: reverse, #replaceActive: replaceActive, #crossfade: crossfade, }, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setAnimationFrame( int? entity, int? index, int? animationFrame, ) => (super.noSuchMethod( Invocation.method( #setAnimationFrame, [ entity, index, animationFrame, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future stopAnimation( int? entity, int? animationIndex, ) => (super.noSuchMethod( Invocation.method( #stopAnimation, [ entity, animationIndex, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future stopAnimationByName( int? entity, String? name, ) => (super.noSuchMethod( Invocation.method( #stopAnimationByName, [ entity, name, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setCamera( int? entity, String? name, ) => (super.noSuchMethod( Invocation.method( #setCamera, [ entity, name, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setMainCamera() => (super.noSuchMethod( Invocation.method( #setMainCamera, [], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future getMainCameraEntity() => (super.noSuchMethod( Invocation.method( #getMainCameraEntity, [], ), returnValue: _i6.Future.value(0), ) as _i6.Future); @override _i6.Future<_i2.Camera> getMainCamera() => (super.noSuchMethod( Invocation.method( #getMainCamera, [], ), returnValue: _i6.Future<_i2.Camera>.value(_FakeCamera_4( this, Invocation.method( #getMainCamera, [], ), )), ) as _i6.Future<_i2.Camera>); @override _i6.Future setCameraFov( double? degrees, { bool? horizontal = true, }) => (super.noSuchMethod( Invocation.method( #setCameraFov, [degrees], {#horizontal: horizontal}, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future getCameraFov(bool? horizontal) => (super.noSuchMethod( Invocation.method( #getCameraFov, [horizontal], ), returnValue: _i6.Future.value(0.0), ) as _i6.Future); @override _i6.Future setToneMapping(_i2.ToneMapper? mapper) => (super.noSuchMethod( Invocation.method( #setToneMapping, [mapper], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setBloom(double? bloom) => (super.noSuchMethod( Invocation.method( #setBloom, [bloom], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setCameraFocalLength(double? focalLength) => (super.noSuchMethod( Invocation.method( #setCameraFocalLength, [focalLength], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setCameraCulling( double? near, double? far, ) => (super.noSuchMethod( Invocation.method( #setCameraCulling, [ near, far, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future getCameraCullingNear() => (super.noSuchMethod( Invocation.method( #getCameraCullingNear, [], ), returnValue: _i6.Future.value(0.0), ) as _i6.Future); @override _i6.Future getCameraNear() => (super.noSuchMethod( Invocation.method( #getCameraNear, [], ), returnValue: _i6.Future.value(0.0), ) as _i6.Future); @override _i6.Future getCameraCullingFar() => (super.noSuchMethod( Invocation.method( #getCameraCullingFar, [], ), returnValue: _i6.Future.value(0.0), ) as _i6.Future); @override _i6.Future setCameraFocusDistance(double? focusDistance) => (super.noSuchMethod( Invocation.method( #setCameraFocusDistance, [focusDistance], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future<_i3.Vector3> getCameraPosition() => (super.noSuchMethod( Invocation.method( #getCameraPosition, [], ), returnValue: _i6.Future<_i3.Vector3>.value(_FakeVector3_5( this, Invocation.method( #getCameraPosition, [], ), )), ) as _i6.Future<_i3.Vector3>); @override _i6.Future<_i3.Matrix4> getCameraModelMatrix() => (super.noSuchMethod( Invocation.method( #getCameraModelMatrix, [], ), returnValue: _i6.Future<_i3.Matrix4>.value(_FakeMatrix4_3( this, Invocation.method( #getCameraModelMatrix, [], ), )), ) as _i6.Future<_i3.Matrix4>); @override _i6.Future<_i3.Matrix4> getCameraViewMatrix() => (super.noSuchMethod( Invocation.method( #getCameraViewMatrix, [], ), returnValue: _i6.Future<_i3.Matrix4>.value(_FakeMatrix4_3( this, Invocation.method( #getCameraViewMatrix, [], ), )), ) as _i6.Future<_i3.Matrix4>); @override _i6.Future<_i3.Matrix4> getCameraProjectionMatrix() => (super.noSuchMethod( Invocation.method( #getCameraProjectionMatrix, [], ), returnValue: _i6.Future<_i3.Matrix4>.value(_FakeMatrix4_3( this, Invocation.method( #getCameraProjectionMatrix, [], ), )), ) as _i6.Future<_i3.Matrix4>); @override _i6.Future<_i3.Matrix4> getCameraCullingProjectionMatrix() => (super.noSuchMethod( Invocation.method( #getCameraCullingProjectionMatrix, [], ), returnValue: _i6.Future<_i3.Matrix4>.value(_FakeMatrix4_3( this, Invocation.method( #getCameraCullingProjectionMatrix, [], ), )), ) as _i6.Future<_i3.Matrix4>); @override _i6.Future<_i3.Frustum> getCameraFrustum() => (super.noSuchMethod( Invocation.method( #getCameraFrustum, [], ), returnValue: _i6.Future<_i3.Frustum>.value(_FakeFrustum_6( this, Invocation.method( #getCameraFrustum, [], ), )), ) as _i6.Future<_i3.Frustum>); @override _i6.Future setCameraPosition( double? x, double? y, double? z, ) => (super.noSuchMethod( Invocation.method( #setCameraPosition, [ x, y, z, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future<_i3.Matrix3> getCameraRotation() => (super.noSuchMethod( Invocation.method( #getCameraRotation, [], ), returnValue: _i6.Future<_i3.Matrix3>.value(_FakeMatrix3_7( this, Invocation.method( #getCameraRotation, [], ), )), ) as _i6.Future<_i3.Matrix3>); @override _i6.Future moveCameraToAsset(int? entity) => (super.noSuchMethod( Invocation.method( #moveCameraToAsset, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setViewFrustumCulling(bool? enabled) => (super.noSuchMethod( Invocation.method( #setViewFrustumCulling, [enabled], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setCameraExposure( double? aperture, double? shutterSpeed, double? sensitivity, ) => (super.noSuchMethod( Invocation.method( #setCameraExposure, [ aperture, shutterSpeed, sensitivity, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setCameraRotation(_i3.Quaternion? quaternion) => (super.noSuchMethod( Invocation.method( #setCameraRotation, [quaternion], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setCameraModelMatrix(List? matrix) => (super.noSuchMethod( Invocation.method( #setCameraModelMatrix, [matrix], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setCameraModelMatrix4(_i3.Matrix4? matrix) => (super.noSuchMethod( Invocation.method( #setCameraModelMatrix4, [matrix], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setMaterialColor( int? entity, String? meshName, int? materialIndex, double? r, double? g, double? b, double? a, ) => (super.noSuchMethod( Invocation.method( #setMaterialColor, [ entity, meshName, materialIndex, r, g, b, a, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setMaterialPropertyFloat4( int? entity, String? propertyName, int? materialIndex, double? f1, double? f2, double? f3, double? f4, ) => (super.noSuchMethod( Invocation.method( #setMaterialPropertyFloat4, [ entity, propertyName, materialIndex, f1, f2, f3, f4, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setMaterialPropertyFloat( int? entity, String? propertyName, int? materialIndex, double? value, ) => (super.noSuchMethod( Invocation.method( #setMaterialPropertyFloat, [ entity, propertyName, materialIndex, value, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setMaterialPropertyInt( int? entity, String? propertyName, int? materialIndex, int? value, ) => (super.noSuchMethod( Invocation.method( #setMaterialPropertyInt, [ entity, propertyName, materialIndex, value, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future transformToUnitCube(int? entity) => (super.noSuchMethod( Invocation.method( #transformToUnitCube, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setPosition( int? entity, double? x, double? y, double? z, ) => (super.noSuchMethod( Invocation.method( #setPosition, [ entity, x, y, z, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setLightPosition( int? lightEntity, double? x, double? y, double? z, ) => (super.noSuchMethod( Invocation.method( #setLightPosition, [ lightEntity, x, y, z, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setLightDirection( int? lightEntity, _i3.Vector3? direction, ) => (super.noSuchMethod( Invocation.method( #setLightDirection, [ lightEntity, direction, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setScale( int? entity, double? scale, ) => (super.noSuchMethod( Invocation.method( #setScale, [ entity, scale, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setRotation( int? entity, double? rads, double? x, double? y, double? z, ) => (super.noSuchMethod( Invocation.method( #setRotation, [ entity, rads, x, y, z, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future queuePositionUpdateFromViewportCoords( int? entity, double? x, double? y, ) => (super.noSuchMethod( Invocation.method( #queuePositionUpdateFromViewportCoords, [ entity, x, y, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future queueRelativePositionUpdateWorldAxis( int? entity, double? viewportX, double? viewportY, double? x, double? y, double? z, ) => (super.noSuchMethod( Invocation.method( #queueRelativePositionUpdateWorldAxis, [ entity, viewportX, viewportY, x, y, z, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setPostProcessing(bool? enabled) => (super.noSuchMethod( Invocation.method( #setPostProcessing, [enabled], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setShadowsEnabled(bool? enabled) => (super.noSuchMethod( Invocation.method( #setShadowsEnabled, [enabled], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setShadowType(_i2.ShadowType? shadowType) => (super.noSuchMethod( Invocation.method( #setShadowType, [shadowType], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setSoftShadowOptions( double? penumbraScale, double? penumbraRatioScale, ) => (super.noSuchMethod( Invocation.method( #setSoftShadowOptions, [ penumbraScale, penumbraRatioScale, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setAntiAliasing( bool? msaa, bool? fxaa, bool? taa, ) => (super.noSuchMethod( Invocation.method( #setAntiAliasing, [ msaa, fxaa, taa, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setRotationQuat( int? entity, _i3.Quaternion? rotation, ) => (super.noSuchMethod( Invocation.method( #setRotationQuat, [ entity, rotation, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future reveal( int? entity, String? meshName, ) => (super.noSuchMethod( Invocation.method( #reveal, [ entity, meshName, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future hide( int? entity, String? meshName, ) => (super.noSuchMethod( Invocation.method( #hide, [ entity, meshName, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override void pick( int? x, int? y, ) => super.noSuchMethod( Invocation.method( #pick, [ x, y, ], ), returnValueForMissingStub: null, ); @override String? getNameForEntity(int? entity) => (super.noSuchMethod(Invocation.method( #getNameForEntity, [entity], )) as String?); @override _i6.Future> getChildEntities( int? parent, bool? renderableOnly, ) => (super.noSuchMethod( Invocation.method( #getChildEntities, [ parent, renderableOnly, ], ), returnValue: _i6.Future>.value([]), ) as _i6.Future>); @override _i6.Future getChildEntity( int? parent, String? childName, ) => (super.noSuchMethod( Invocation.method( #getChildEntity, [ parent, childName, ], ), returnValue: _i6.Future.value(0), ) as _i6.Future); @override _i6.Future> getChildEntityNames( int? entity, { bool? renderableOnly = true, }) => (super.noSuchMethod( Invocation.method( #getChildEntityNames, [entity], {#renderableOnly: renderableOnly}, ), returnValue: _i6.Future>.value([]), ) as _i6.Future>); @override _i6.Future addAnimationComponent(int? entity) => (super.noSuchMethod( Invocation.method( #addAnimationComponent, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future removeAnimationComponent(int? entity) => (super.noSuchMethod( Invocation.method( #removeAnimationComponent, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future addCollisionComponent( int? entity, { void Function( int, int, )? callback, bool? affectsTransform = false, }) => (super.noSuchMethod( Invocation.method( #addCollisionComponent, [entity], { #callback: callback, #affectsTransform: affectsTransform, }, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future removeCollisionComponent(int? entity) => (super.noSuchMethod( Invocation.method( #removeCollisionComponent, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future createGeometry( _i2.Geometry? geometry, { _i2.MaterialInstance? materialInstance, bool? keepData = false, }) => (super.noSuchMethod( Invocation.method( #createGeometry, [geometry], { #materialInstance: materialInstance, #keepData: keepData, }, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future getParent(int? entity) => (super.noSuchMethod( Invocation.method( #getParent, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future getAncestor(int? entity) => (super.noSuchMethod( Invocation.method( #getAncestor, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setParent( int? child, int? parent, { bool? preserveScaling, }) => (super.noSuchMethod( Invocation.method( #setParent, [ child, parent, ], {#preserveScaling: preserveScaling}, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future testCollisions(int? entity) => (super.noSuchMethod( Invocation.method( #testCollisions, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setPriority( int? entityId, int? priority, ) => (super.noSuchMethod( Invocation.method( #setPriority, [ entityId, priority, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future<_i4.Gizmo> createGizmo(_i2.View? view) => (super.noSuchMethod( Invocation.method( #createGizmo, [view], ), returnValue: _i6.Future<_i4.Gizmo>.value(_FakeGizmo_8( this, Invocation.method( #createGizmo, [view], ), )), ) as _i6.Future<_i4.Gizmo>); @override void onDispose(_i6.Future Function()? callback) => super.noSuchMethod( Invocation.method( #onDispose, [callback], ), returnValueForMissingStub: null, ); @override _i6.Future<_i3.Aabb2> getViewportBoundingBox(int? entity) => (super.noSuchMethod( Invocation.method( #getViewportBoundingBox, [entity], ), returnValue: _i6.Future<_i3.Aabb2>.value(_FakeAabb2_9( this, Invocation.method( #getViewportBoundingBox, [entity], ), )), ) as _i6.Future<_i3.Aabb2>); @override _i6.Future setLayerVisibility( int? layer, bool? visible, ) => (super.noSuchMethod( Invocation.method( #setLayerVisibility, [ layer, visible, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setVisibilityLayer( int? entity, int? layer, ) => (super.noSuchMethod( Invocation.method( #setVisibilityLayer, [ entity, layer, ], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future setStencilHighlight( int? entity, { double? r = 1.0, double? g = 0.0, double? b = 0.0, }) => (super.noSuchMethod( Invocation.method( #setStencilHighlight, [entity], { #r: r, #g: g, #b: b, }, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future removeStencilHighlight(int? entity) => (super.noSuchMethod( Invocation.method( #removeStencilHighlight, [entity], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future<_i2.ThermionTexture> createTexture(_i8.Uint8List? data) => (super.noSuchMethod( Invocation.method( #createTexture, [data], ), returnValue: _i6.Future<_i2.ThermionTexture>.value(_FakeThermionTexture_10( this, Invocation.method( #createTexture, [data], ), )), ) as _i6.Future<_i2.ThermionTexture>); @override _i6.Future applyTexture( _i2.ThermionTexture? texture, int? entity, { int? materialIndex = 0, String? parameterName = r'baseColorMap', }) => (super.noSuchMethod( Invocation.method( #applyTexture, [ texture, entity, ], { #materialIndex: materialIndex, #parameterName: parameterName, }, ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future destroyTexture(_i2.ThermionTexture? texture) => (super.noSuchMethod( Invocation.method( #destroyTexture, [texture], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future<_i2.MaterialInstance> createUbershaderMaterialInstance({ bool? doubleSided = false, bool? unlit = false, bool? hasVertexColors = false, bool? hasBaseColorTexture = false, bool? hasNormalTexture = false, bool? hasOcclusionTexture = false, bool? hasEmissiveTexture = false, bool? useSpecularGlossiness = false, _i2.AlphaMode? alphaMode = _i2.AlphaMode.OPAQUE, bool? enableDiagnostics = false, bool? hasMetallicRoughnessTexture = false, int? metallicRoughnessUV = 0, int? baseColorUV = 0, bool? hasClearCoatTexture = false, int? clearCoatUV = 0, bool? hasClearCoatRoughnessTexture = false, int? clearCoatRoughnessUV = 0, bool? hasClearCoatNormalTexture = false, int? clearCoatNormalUV = 0, bool? hasClearCoat = false, bool? hasTransmission = false, bool? hasTextureTransforms = false, int? emissiveUV = 0, int? aoUV = 0, int? normalUV = 0, bool? hasTransmissionTexture = false, int? transmissionUV = 0, bool? hasSheenColorTexture = false, int? sheenColorUV = 0, bool? hasSheenRoughnessTexture = false, int? sheenRoughnessUV = 0, bool? hasVolumeThicknessTexture = false, int? volumeThicknessUV = 0, bool? hasSheen = false, bool? hasIOR = false, bool? hasVolume = false, }) => (super.noSuchMethod( Invocation.method( #createUbershaderMaterialInstance, [], { #doubleSided: doubleSided, #unlit: unlit, #hasVertexColors: hasVertexColors, #hasBaseColorTexture: hasBaseColorTexture, #hasNormalTexture: hasNormalTexture, #hasOcclusionTexture: hasOcclusionTexture, #hasEmissiveTexture: hasEmissiveTexture, #useSpecularGlossiness: useSpecularGlossiness, #alphaMode: alphaMode, #enableDiagnostics: enableDiagnostics, #hasMetallicRoughnessTexture: hasMetallicRoughnessTexture, #metallicRoughnessUV: metallicRoughnessUV, #baseColorUV: baseColorUV, #hasClearCoatTexture: hasClearCoatTexture, #clearCoatUV: clearCoatUV, #hasClearCoatRoughnessTexture: hasClearCoatRoughnessTexture, #clearCoatRoughnessUV: clearCoatRoughnessUV, #hasClearCoatNormalTexture: hasClearCoatNormalTexture, #clearCoatNormalUV: clearCoatNormalUV, #hasClearCoat: hasClearCoat, #hasTransmission: hasTransmission, #hasTextureTransforms: hasTextureTransforms, #emissiveUV: emissiveUV, #aoUV: aoUV, #normalUV: normalUV, #hasTransmissionTexture: hasTransmissionTexture, #transmissionUV: transmissionUV, #hasSheenColorTexture: hasSheenColorTexture, #sheenColorUV: sheenColorUV, #hasSheenRoughnessTexture: hasSheenRoughnessTexture, #sheenRoughnessUV: sheenRoughnessUV, #hasVolumeThicknessTexture: hasVolumeThicknessTexture, #volumeThicknessUV: volumeThicknessUV, #hasSheen: hasSheen, #hasIOR: hasIOR, #hasVolume: hasVolume, }, ), returnValue: _i6.Future<_i2.MaterialInstance>.value(_FakeMaterialInstance_11( this, Invocation.method( #createUbershaderMaterialInstance, [], { #doubleSided: doubleSided, #unlit: unlit, #hasVertexColors: hasVertexColors, #hasBaseColorTexture: hasBaseColorTexture, #hasNormalTexture: hasNormalTexture, #hasOcclusionTexture: hasOcclusionTexture, #hasEmissiveTexture: hasEmissiveTexture, #useSpecularGlossiness: useSpecularGlossiness, #alphaMode: alphaMode, #enableDiagnostics: enableDiagnostics, #hasMetallicRoughnessTexture: hasMetallicRoughnessTexture, #metallicRoughnessUV: metallicRoughnessUV, #baseColorUV: baseColorUV, #hasClearCoatTexture: hasClearCoatTexture, #clearCoatUV: clearCoatUV, #hasClearCoatRoughnessTexture: hasClearCoatRoughnessTexture, #clearCoatRoughnessUV: clearCoatRoughnessUV, #hasClearCoatNormalTexture: hasClearCoatNormalTexture, #clearCoatNormalUV: clearCoatNormalUV, #hasClearCoat: hasClearCoat, #hasTransmission: hasTransmission, #hasTextureTransforms: hasTextureTransforms, #emissiveUV: emissiveUV, #aoUV: aoUV, #normalUV: normalUV, #hasTransmissionTexture: hasTransmissionTexture, #transmissionUV: transmissionUV, #hasSheenColorTexture: hasSheenColorTexture, #sheenColorUV: sheenColorUV, #hasSheenRoughnessTexture: hasSheenRoughnessTexture, #sheenRoughnessUV: sheenRoughnessUV, #hasVolumeThicknessTexture: hasVolumeThicknessTexture, #volumeThicknessUV: volumeThicknessUV, #hasSheen: hasSheen, #hasIOR: hasIOR, #hasVolume: hasVolume, }, ), )), ) as _i6.Future<_i2.MaterialInstance>); @override _i6.Future destroyMaterialInstance( _i2.MaterialInstance? materialInstance) => (super.noSuchMethod( Invocation.method( #destroyMaterialInstance, [materialInstance], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future<_i2.MaterialInstance> createUnlitMaterialInstance() => (super.noSuchMethod( Invocation.method( #createUnlitMaterialInstance, [], ), returnValue: _i6.Future<_i2.MaterialInstance>.value(_FakeMaterialInstance_11( this, Invocation.method( #createUnlitMaterialInstance, [], ), )), ) as _i6.Future<_i2.MaterialInstance>); @override _i6.Future<_i2.MaterialInstance?> getMaterialInstanceAt( int? entity, int? index, ) => (super.noSuchMethod( Invocation.method( #getMaterialInstanceAt, [ entity, index, ], ), returnValue: _i6.Future<_i2.MaterialInstance?>.value(), ) as _i6.Future<_i2.MaterialInstance?>); @override _i6.Future<_i2.Camera> createCamera() => (super.noSuchMethod( Invocation.method( #createCamera, [], ), returnValue: _i6.Future<_i2.Camera>.value(_FakeCamera_4( this, Invocation.method( #createCamera, [], ), )), ) as _i6.Future<_i2.Camera>); @override _i6.Future setActiveCamera(_i2.Camera? camera) => (super.noSuchMethod( Invocation.method( #setActiveCamera, [camera], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future<_i2.Camera> getActiveCamera() => (super.noSuchMethod( Invocation.method( #getActiveCamera, [], ), returnValue: _i6.Future<_i2.Camera>.value(_FakeCamera_4( this, Invocation.method( #getActiveCamera, [], ), )), ) as _i6.Future<_i2.Camera>); @override _i6.Future registerRequestFrameHook( _i6.Future Function()? hook) => (super.noSuchMethod( Invocation.method( #registerRequestFrameHook, [hook], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override _i6.Future unregisterRequestFrameHook( _i6.Future Function()? hook) => (super.noSuchMethod( Invocation.method( #unregisterRequestFrameHook, [hook], ), returnValue: _i6.Future.value(), ) as _i6.Future); @override int getCameraCount() => (super.noSuchMethod( Invocation.method( #getCameraCount, [], ), returnValue: 0, ) as int); @override _i2.Camera getCameraAt(int? index) => (super.noSuchMethod( Invocation.method( #getCameraAt, [index], ), returnValue: _FakeCamera_4( this, Invocation.method( #getCameraAt, [index], ), ), ) as _i2.Camera); }