## Windows ## CMakeLists You will need to disable the `/WX` compiler flag. In your project, open the `windows/CMakeList.txt` file and find the following line: `target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")` Delete the `/WX`: `target_compile_options(${TARGET} PRIVATE /W4 /wd"4100")` ## pubspec.yaml On Windows, you will need to add a custom version of `native_toolchain_c` to your `dependency_overrides`. This is currently needed to link static libraries when building a DLL. ``` dependency_overrides: native_toolchain_c: git: url: https://github.com/nmfisher/native.git path: pkgs/native_toolchain_c ref: windows_dll_fix ``` This will eventually be fixed upstream in the `native_toolchain_c` package, so this should be a short-term/temporary issue only. ## ANGLE build (not currently working) To support embedding GPU textures in Flutter (rather than copying to a CPU pixel buffer on every frame), we need to build a slightly customized version of Filament that uses GLES on Windows (rather than the default, which uses OpenGL). ``` git checkout flutter-filament-windows mkdir out && cd out "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" --build . --target gltf_viewer --config Debug ```