#include "ResourceBuffer.hpp" #include "FilamentViewer.hpp" #include "filament/LightManager.h" #include "Log.hpp" #include "ThreadPool.hpp" #include #include using namespace flutter_filament; extern "C" { #include "FlutterFilamentApi.h" FLUTTER_PLUGIN_EXPORT const void *create_filament_viewer(const void *context, const ResourceLoaderWrapper *const loader, void *const platform, const char *uberArchivePath) { return (const void *)new FilamentViewer(context, loader, platform, uberArchivePath); } FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner) { return new ResourceLoaderWrapper(loadFn, freeFn, owner); } FLUTTER_PLUGIN_EXPORT void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height) { ((FilamentViewer *)viewer)->createRenderTarget(texture, width, height); } FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void *const viewer) { delete ((FilamentViewer *)viewer); } FLUTTER_PLUGIN_EXPORT void set_background_color(const void *const viewer, const float r, const float g, const float b, const float a) { ((FilamentViewer *)viewer)->setBackgroundColor(r, g, b, a); } FLUTTER_PLUGIN_EXPORT void clear_background_image(const void *const viewer) { ((FilamentViewer *)viewer)->clearBackgroundImage(); } FLUTTER_PLUGIN_EXPORT void set_background_image(const void *const viewer, const char *path, bool fillHeight) { ((FilamentViewer *)viewer)->setBackgroundImage(path, fillHeight); } FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void *const viewer, float x, float y, bool clamp) { ((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp); } FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void *const viewer, int toneMapping) { ((FilamentViewer *)viewer)->setToneMapping((ToneMapping)toneMapping); } FLUTTER_PLUGIN_EXPORT void set_bloom(const void *const viewer, float strength) { Log("Setting bloom to %f", strength); ((FilamentViewer *)viewer)->setBloom(strength); } FLUTTER_PLUGIN_EXPORT void load_skybox(const void *const viewer, const char *skyboxPath) { ((FilamentViewer *)viewer)->loadSkybox(skyboxPath); } FLUTTER_PLUGIN_EXPORT void load_ibl(const void *const viewer, const char *iblPath, float intensity) { ((FilamentViewer *)viewer)->loadIbl(iblPath, intensity); } FLUTTER_PLUGIN_EXPORT void rotate_ibl(const void *const viewer, float* rotationMatrix) { math::mat3f matrix(rotationMatrix[0], rotationMatrix[1], rotationMatrix[2], rotationMatrix[3], rotationMatrix[4], rotationMatrix[5], rotationMatrix[6], rotationMatrix[7], rotationMatrix[8]); ((FilamentViewer*)viewer)->rotateIbl(matrix); } FLUTTER_PLUGIN_EXPORT void remove_skybox(const void *const viewer) { ((FilamentViewer *)viewer)->removeSkybox(); } FLUTTER_PLUGIN_EXPORT void remove_ibl(const void *const viewer) { ((FilamentViewer *)viewer)->removeIbl(); } EntityId add_light(const void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) { return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); } FLUTTER_PLUGIN_EXPORT void remove_light(const void *const viewer, int32_t entityId) { ((FilamentViewer *)viewer)->removeLight(entityId); } FLUTTER_PLUGIN_EXPORT void clear_lights(const void *const viewer) { ((FilamentViewer *)viewer)->clearLights(); } FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances) { return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances); } FLUTTER_PLUGIN_EXPORT EntityId load_glb_from_buffer(void *sceneManager, const void* const data, size_t length) { return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t*)data, length); } FLUTTER_PLUGIN_EXPORT EntityId create_instance(void *sceneManager, EntityId entityId) { return ((SceneManager *)sceneManager)->createInstance(entityId); } FLUTTER_PLUGIN_EXPORT int get_instance_count(void *sceneManager, EntityId entityId) { return ((SceneManager*)sceneManager)->getInstanceCount(entityId); } FLUTTER_PLUGIN_EXPORT void get_instances(void *sceneManager, EntityId entityId, EntityId *out) { return ((SceneManager*)sceneManager)->getInstances(entityId, out); } FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath) { return ((SceneManager *)sceneManager)->loadGltf(assetPath, relativePath); } FLUTTER_PLUGIN_EXPORT void set_main_camera(const void *const viewer) { return ((FilamentViewer *)viewer)->setMainCamera(); } FLUTTER_PLUGIN_EXPORT EntityId get_main_camera(const void *const viewer) { return ((FilamentViewer *)viewer)->getMainCamera(); } FLUTTER_PLUGIN_EXPORT bool set_camera(const void *const viewer, EntityId asset, const char *nodeName) { return ((FilamentViewer *)viewer)->setCamera(asset, nodeName); } FLUTTER_PLUGIN_EXPORT void set_camera_fov(const void *const viewer, float fovInDegrees, float aspect) { return ((FilamentViewer *)viewer)->setCameraFov(double(fovInDegrees), double(aspect)); } const double *const get_camera_model_matrix(const void *const viewer) { const auto &modelMatrix = ((FilamentViewer *)viewer)->getCameraModelMatrix(); double *array = (double *)calloc(16, sizeof(double)); memcpy(array, modelMatrix.asArray(), 16 * sizeof(double)); return array; } const double *const get_camera_view_matrix(const void *const viewer) { const auto &matrix = ((FilamentViewer *)viewer)->getCameraViewMatrix(); double *array = (double *)calloc(16, sizeof(double)); memcpy(array, matrix.asArray(), 16 * sizeof(double)); return array; } const double *const get_camera_projection_matrix(const void *const viewer) { const auto &matrix = ((FilamentViewer *)viewer)->getCameraProjectionMatrix(); double *array = (double *)calloc(16, sizeof(double)); memcpy(array, matrix.asArray(), 16 * sizeof(double)); return array; } const double *const get_camera_culling_projection_matrix(const void *const viewer) { const auto &matrix = ((FilamentViewer *)viewer)->getCameraCullingProjectionMatrix(); double *array = (double *)calloc(16, sizeof(double)); memcpy(array, matrix.asArray(), 16 * sizeof(double)); return array; } void set_camera_projection_matrix(const void *const viewer, const double *const matrix, double near, double far) { ((FilamentViewer *)viewer)->setCameraProjectionMatrix(matrix, near, far); } void set_camera_culling(const void *const viewer, double near, double far) { ((FilamentViewer *)viewer)->setCameraCulling(near, far); } double get_camera_culling_near(const void *const viewer) { return ((FilamentViewer*)viewer)->getCameraCullingNear(); } double get_camera_culling_far(const void *const viewer) { return ((FilamentViewer*)viewer)->getCameraCullingFar(); } const double *const get_camera_frustum(const void *const viewer) { const auto frustum = ((FilamentViewer *)viewer)->getCameraFrustum(); const math::float4 *planes = frustum.getNormalizedPlanes(); double *array = (double *)calloc(24, sizeof(double)); for (int i = 0; i < 6; i++) { auto plane = planes[i]; array[i * 4] = double(plane.x); array[i * 4 + 1] = double(plane.y); array[i * 4 + 2] = double(plane.z); array[i * 4 + 3] = double(plane.w); } return array; } FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed) { ((FilamentViewer *)viewer)->setCameraManipulatorOptions((filament::camutils::Mode)mode, orbitSpeedX, orbitSpeedY, zoomSpeed); } FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void *const viewer, bool enabled) { ((FilamentViewer *)viewer)->setViewFrustumCulling(enabled); } FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void *const viewer, EntityId asset) { ((FilamentViewer *)viewer)->moveCameraToAsset(asset); } FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void *const viewer, float distance) { ((FilamentViewer *)viewer)->setCameraFocusDistance(distance); } FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity) { ((FilamentViewer *)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity); } FLUTTER_PLUGIN_EXPORT void set_camera_position(const void *const viewer, float x, float y, float z) { ((FilamentViewer *)viewer)->setCameraPosition(x, y, z); } FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void *const viewer, float w, float x, float y, float z) { ((FilamentViewer *)viewer)->setCameraRotation(w, x, y, z); } FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void *const viewer, const float *const matrix) { ((FilamentViewer *)viewer)->setCameraModelMatrix(matrix); } FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void *const viewer, float focalLength) { ((FilamentViewer *)viewer)->setCameraFocalLength(focalLength); } FLUTTER_PLUGIN_EXPORT void render( const void *const viewer, uint64_t frameTimeInNanos, void *pixelBuffer, void (*callback)(void *buf, size_t size, void *data), void *data) { ((FilamentViewer *)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data); } FLUTTER_PLUGIN_EXPORT void set_frame_interval( const void *const viewer, float frameInterval) { ((FilamentViewer *)viewer)->setFrameInterval(frameInterval); } FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void *const viewer) { ((FilamentViewer *)viewer)->destroySwapChain(); } FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void *const viewer, const void *const window, uint32_t width, uint32_t height) { ((FilamentViewer *)viewer)->createSwapChain(window, width, height); } FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor) { return ((FilamentViewer *)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor); } FLUTTER_PLUGIN_EXPORT void scroll_update(const void *const viewer, float x, float y, float delta) { ((FilamentViewer *)viewer)->scrollUpdate(x, y, delta); } FLUTTER_PLUGIN_EXPORT void scroll_begin(const void *const viewer) { ((FilamentViewer *)viewer)->scrollBegin(); } FLUTTER_PLUGIN_EXPORT void scroll_end(const void *const viewer) { ((FilamentViewer *)viewer)->scrollEnd(); } FLUTTER_PLUGIN_EXPORT void grab_begin(const void *const viewer, float x, float y, bool pan) { ((FilamentViewer *)viewer)->grabBegin(x, y, pan); } FLUTTER_PLUGIN_EXPORT void grab_update(const void *const viewer, float x, float y) { ((FilamentViewer *)viewer)->grabUpdate(x, y); } FLUTTER_PLUGIN_EXPORT void grab_end(const void *const viewer) { ((FilamentViewer *)viewer)->grabEnd(); } FLUTTER_PLUGIN_EXPORT void *get_scene_manager(const void *const viewer) { return (void *)((FilamentViewer *)viewer)->getSceneManager(); } FLUTTER_PLUGIN_EXPORT void apply_weights( void *sceneManager, EntityId asset, const char *const entityName, float *const weights, int count) { // ((SceneManager*)sceneManager)->setMorphTargetWeights(asset, entityName, weights, count); } FLUTTER_PLUGIN_EXPORT void set_morph_target_weights( void *sceneManager, EntityId asset, const char *const entityName, const float *const weights, const int numWeights) { return ((SceneManager *)sceneManager)->setMorphTargetWeights(asset, entityName, weights, numWeights); } bool set_morph_animation( void *sceneManager, EntityId asset, const char *const entityName, const float *const morphData, const int *const morphIndices, int numMorphTargets, int numFrames, float frameLengthInMs) { return ((SceneManager *)sceneManager)->setMorphAnimationBuffer(asset, entityName, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs); } FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose(void *sceneManager, EntityId entityId) { ((SceneManager*)sceneManager)->resetBones(entityId); } FLUTTER_PLUGIN_EXPORT void add_bone_animation( void *sceneManager, EntityId asset, const float *const frameData, int numFrames, const char *const boneName, const char **const meshNames, int numMeshTargets, float frameLengthInMs, bool isModelSpace) { ((SceneManager *)sceneManager)->addBoneAnimation(asset, frameData, numFrames, boneName, meshNames, numMeshTargets, frameLengthInMs, isModelSpace); } FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled) { ((FilamentViewer *)viewer)->setPostProcessing(enabled); } FLUTTER_PLUGIN_EXPORT void set_antialiasing(void *const viewer, bool msaa, bool fxaa, bool taa) { ((FilamentViewer *)viewer)->setAntiAliasing(msaa, fxaa, taa); } FLUTTER_PLUGIN_EXPORT bool set_bone_transform( void *sceneManager, EntityId entityId, const char *entityName, const float *const transform, const char* boneName) { auto matrix = math::mat4f( transform[0], transform[1], transform[2], transform[3], transform[4], transform[5], transform[6], transform[7], transform[8], transform[9], transform[10], transform[11], transform[12], transform[13], transform[14], transform[15]); return ((SceneManager *)sceneManager)->setBoneTransform(entityId, entityName, 0, boneName, matrix); } FLUTTER_PLUGIN_EXPORT void play_animation( void *sceneManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade) { ((SceneManager *)sceneManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade); } FLUTTER_PLUGIN_EXPORT void set_animation_frame( void *sceneManager, EntityId asset, int animationIndex, int animationFrame) { // ((SceneManager*)sceneManager)->setAnimationFrame(asset, animationIndex, animationFrame); } float get_animation_duration(void *sceneManager, EntityId asset, int animationIndex) { return ((SceneManager *)sceneManager)->getAnimationDuration(asset, animationIndex); } int get_animation_count( void *sceneManager, EntityId asset) { auto names = ((SceneManager *)sceneManager)->getAnimationNames(asset); return (int)names->size(); } FLUTTER_PLUGIN_EXPORT void get_animation_name( void *sceneManager, EntityId asset, char *const outPtr, int index) { auto names = ((SceneManager *)sceneManager)->getAnimationNames(asset); std::string name = names->at(index); strcpy(outPtr, name.c_str()); } FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *sceneManager, EntityId asset, const char *meshName) { std::unique_ptr> names = ((SceneManager *)sceneManager)->getMorphTargetNames(asset, meshName); return (int)names->size(); } FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index) { std::unique_ptr> names = ((SceneManager *)sceneManager)->getMorphTargetNames(asset, meshName); std::string name = names->at(index); strcpy(outPtr, name.c_str()); } FLUTTER_PLUGIN_EXPORT void remove_entity(const void *const viewer, EntityId asset) { ((FilamentViewer *)viewer)->removeEntity(asset); } FLUTTER_PLUGIN_EXPORT void clear_entities(const void *const viewer) { ((FilamentViewer *)viewer)->clearEntities(); } bool set_material_color(void *sceneManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a) { return ((SceneManager *)sceneManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a); } FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *sceneManager, EntityId asset) { ((SceneManager *)sceneManager)->transformToUnitCube(asset); } FLUTTER_PLUGIN_EXPORT void set_position(void *sceneManager, EntityId asset, float x, float y, float z) { ((SceneManager *)sceneManager)->setPosition(asset, x, y, z); } FLUTTER_PLUGIN_EXPORT void set_rotation(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w) { ((SceneManager *)sceneManager)->setRotation(asset, rads, x, y, z, w); } FLUTTER_PLUGIN_EXPORT void set_scale(void *sceneManager, EntityId asset, float scale) { ((SceneManager *)sceneManager)->setScale(asset, scale); } FLUTTER_PLUGIN_EXPORT void queue_position_update(void *sceneManager, EntityId asset, float x, float y, float z, bool relative) { ((SceneManager *)sceneManager)->queuePositionUpdate(asset, x, y, z, relative); } FLUTTER_PLUGIN_EXPORT void queue_rotation_update(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative) { ((SceneManager *)sceneManager)->queueRotationUpdate(asset, rads, x, y, z, w, relative); } FLUTTER_PLUGIN_EXPORT void stop_animation(void *sceneManager, EntityId asset, int index) { ((SceneManager *)sceneManager)->stopAnimation(asset, index); } FLUTTER_PLUGIN_EXPORT int hide_mesh(void *sceneManager, EntityId asset, const char *meshName) { return ((SceneManager *)sceneManager)->hide(asset, meshName); } FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *sceneManager, EntityId asset, const char *meshName) { return ((SceneManager *)sceneManager)->reveal(asset, meshName); } FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y)) { ((FilamentViewer *)viewer)->pick(static_cast(x), static_cast(y), callback); } FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const sceneManager, const EntityId entityId) { return ((SceneManager *)sceneManager)->getNameForEntity(entityId); } FLUTTER_PLUGIN_EXPORT int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly) { return ((SceneManager *)sceneManager)->getEntityCount(target, renderableOnly); } FLUTTER_PLUGIN_EXPORT void get_entities(void *const sceneManager, const EntityId target, bool renderableOnly, EntityId* out) { ((SceneManager *)sceneManager)->getEntities(target, renderableOnly, out); } FLUTTER_PLUGIN_EXPORT const char* get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly) { return ((SceneManager *)sceneManager)->getEntityNameAt(target, index, renderableOnly); } FLUTTER_PLUGIN_EXPORT void set_recording(void *const viewer, bool recording) { ((FilamentViewer*)viewer)->setRecording(recording); } FLUTTER_PLUGIN_EXPORT void set_recording_output_directory(void *const viewer, const char* outputDirectory) { ((FilamentViewer*)viewer)->setRecordingOutputDirectory(outputDirectory); } FLUTTER_PLUGIN_EXPORT void ios_dummy() { Log("Dummy called"); } FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr) { free(ptr); } FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform) { ((SceneManager*)sceneManager)->addCollisionComponent(entityId, onCollisionCallback, affectsCollidingTransform); } FLUTTER_PLUGIN_EXPORT void remove_collision_component(void *const sceneManager, EntityId entityId) { ((SceneManager*)sceneManager)->removeCollisionComponent(entityId); } FLUTTER_PLUGIN_EXPORT void add_animation_component(void *const sceneManager, EntityId entityId) { ((SceneManager*)sceneManager)->addAnimationComponent(entityId); } FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, int primitiveType, const char* materialPath) { return ((FilamentViewer*)viewer)->createGeometry( vertices, (uint32_t)numVertices, indices, numIndices, (filament::RenderableManager::PrimitiveType)primitiveType, materialPath ); } FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char* name) { auto entity = ((SceneManager*)sceneManager)->findChildEntityByName(parent, name); return utils::Entity::smuggle(entity); } FLUTTER_PLUGIN_EXPORT void set_parent(void *const sceneManager, EntityId child, EntityId parent) { ((SceneManager*)sceneManager)->setParent(child, parent); } FLUTTER_PLUGIN_EXPORT void test_collisions(void *const sceneManager, EntityId entity) { ((SceneManager*)sceneManager)->testCollisions(entity); } FLUTTER_PLUGIN_EXPORT void set_priority(void *const sceneManager, EntityId entity, int priority) { ((SceneManager*)sceneManager)->setPriority(entity, priority); } FLUTTER_PLUGIN_EXPORT void get_gizmo(void *const sceneManager, EntityId* out) { return ((SceneManager*)sceneManager)->getGizmo(out); } }