/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GLTFIO_FILAMENTINSTANCE_H #define GLTFIO_FILAMENTINSTANCE_H #include #include #include namespace filament { class MaterialInstance; } namespace filament::gltfio { class Animator; class FilamentAsset; /** * \class FilamentInstance FilamentInstance.h gltfio/FilamentInstance.h * \brief Provides access to a hierarchy of entities that have been instanced from a glTF asset. * * Every entity has a TransformManager component, and some entities also have \c Name or * \c Renderable components. * * \see AssetLoader::createInstancedAsset() */ class UTILS_PUBLIC FilamentInstance { public: /** * Gets the owner of this instance. */ FilamentAsset const* getAsset() const noexcept; /** * Gets the list of entities in this instance, one for each glTF node. All of these have a * Transform component. Some of the returned entities may also have a Renderable component or * Name component. */ const utils::Entity* getEntities() const noexcept; /** * Gets the number of entities returned by getEntities(). */ size_t getEntityCount() const noexcept; /** Gets the transform root for the instance, which has no matching glTF node. */ utils::Entity getRoot() const noexcept; /** * Applies the given material variant to all primitives in this instance. * * Ignored if variantIndex is out of bounds. */ void applyMaterialVariant(size_t variantIndex) noexcept; /** * Returns the number of material variants in the asset. */ size_t getMaterialVariantCount() const noexcept; /** * Returns the name of the given material variant, or null if it is out of bounds. */ const char* getMaterialVariantName(size_t variantIndex) const noexcept; /** * Returns the animation engine for the instance. * * Note that an animator can be obtained either from an individual instance, or from the * originating FilamentAsset. In the latter case, the animation frame is shared amongst all * instances. If individual control is desired, users must obtain the animator from the * individual instances. * * The animator is owned by the asset and should not be manually deleted. */ Animator* getAnimator() noexcept; /** * Gets the number of skins. */ size_t getSkinCount() const noexcept; /** * Gets the skin name at skin index. */ const char* getSkinNameAt(size_t skinIndex) const noexcept; /** * Gets the number of joints at skin index. */ size_t getJointCountAt(size_t skinIndex) const noexcept; /** * Gets joints at skin index. */ const utils::Entity* getJointsAt(size_t skinIndex) const noexcept; /** * Attaches the given skin to the given node, which must have an associated mesh with * BONE_INDICES and BONE_WEIGHTS attributes. * * This is a no-op if the given skin index or target is invalid. */ void attachSkin(size_t skinIndex, utils::Entity target) noexcept; /** * Detaches the given skin from the given node. * * This is a no-op if the given skin index or target is invalid. */ void detachSkin(size_t skinIndex, utils::Entity target) noexcept; /** * Gets inverse bind matrices for all joints at the given skin index. * * See getJointCountAt for determining the number of matrices returned (i.e. the number of joints). */ math::mat4f const* getInverseBindMatricesAt(size_t skinIndex) const; /** * Resets the AABB on all renderables by manually computing the bounding box. * * THIS IS ONLY USEFUL FOR MALFORMED ASSETS THAT DO NOT HAVE MIN/MAX SET UP CORRECTLY. * * Does not affect the return value of getBoundingBox() on the owning asset. * Cannot be called after releaseSourceData() on the owning asset. * Can only be called after loadResources() or asyncBeginLoad(). */ void recomputeBoundingBoxes(); /** * Gets the axis-aligned bounding box from the supplied min / max values in glTF accessors. * * If recomputeBoundingBoxes() has been called, then this returns the recomputed AABB. */ Aabb getBoundingBox() const noexcept; /** Gets all material instances. These are already bound to renderables. */ const MaterialInstance* const* getMaterialInstances() const noexcept; /** Gets all material instances (non-const). These are already bound to renderables. */ MaterialInstance* const* getMaterialInstances() noexcept; /** Gets the number of materials returned by getMaterialInstances(). */ size_t getMaterialInstanceCount() const noexcept; /** * Releases ownership of material instances. * * This makes the client take responsibility for destroying MaterialInstance * objects. The getMaterialInstances query becomes invalid after detachment. */ void detachMaterialInstances(); }; } // namespace filament::gltfio #endif // GLTFIO_FILAMENTINSTANCE_H