#include "c_api/TSceneAsset.h" #include "scene/SceneAsset.hpp" #include "scene/GltfSceneAsset.hpp" using namespace thermion; #ifdef __cplusplus extern "C" { #endif EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene) { auto *asset = reinterpret_cast(tSceneAsset); auto *scene = reinterpret_cast(tScene); asset->addAllEntities(scene); } EMSCRIPTEN_KEEPALIVE EntityId SceneAsset_getEntity(TSceneAsset *tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); return utils::Entity::smuggle(asset->getEntity()); } EMSCRIPTEN_KEEPALIVE int SceneAsset_getChildEntityCount(TSceneAsset* tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); return asset->getChildEntityCount(); } EMSCRIPTEN_KEEPALIVE void SceneAsset_getChildEntities(TSceneAsset* tSceneAsset, EntityId *out) { auto *asset = reinterpret_cast(tSceneAsset); auto entities = asset->getChildEntities(); for(int i = 0; i < asset->getChildEntityCount(); i++) { out[i] = utils::Entity::smuggle(entities[i]); } } EMSCRIPTEN_KEEPALIVE const utils::Entity *SceneAsset_getCameraEntities(TSceneAsset* tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance()) { auto gltfSceneAsset = reinterpret_cast(asset); return gltfSceneAsset->getAsset()->getCameraEntities(); } else { return std::nullptr_t(); } } EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getCameraEntityCount(TSceneAsset* tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance()) { auto gltfSceneAsset = reinterpret_cast(asset); return gltfSceneAsset->getAsset()->getCameraEntityCount(); } return -1; } EMSCRIPTEN_KEEPALIVE const utils::Entity *SceneAsset_getLightEntities(TSceneAsset* tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance()) { auto gltfSceneAsset = reinterpret_cast(asset); return gltfSceneAsset->getAsset()->getLightEntities(); } return std::nullptr_t(); } EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getLightEntityCount(TSceneAsset* tSceneAsset) { auto *asset = reinterpret_cast(tSceneAsset); if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance()) { auto gltfSceneAsset = reinterpret_cast(asset); return gltfSceneAsset->getAsset()->getLightEntityCount(); } return -1; } EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_getInstance(TSceneAsset *tSceneAsset, int index) { auto *asset = reinterpret_cast(tSceneAsset); auto *instance = asset->getInstanceAt(index); return reinterpret_cast(instance); } EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createInstance(TSceneAsset *tSceneAsset, TMaterialInstance **tMaterialInstances, int materialInstanceCount) { auto *materialInstances = reinterpret_cast(tMaterialInstances); auto *sceneAsset = reinterpret_cast(tSceneAsset); auto *instance = sceneAsset->createInstance(materialInstances, materialInstanceCount); return reinterpret_cast(instance); } #ifdef __cplusplus } #endif