/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TNT_FILAMENT_BACKEND_OPENGL_NULLGLES_H #define TNT_FILAMENT_BACKEND_OPENGL_NULLGLES_H /* * This is used for debugging (stubbing out GLES calls) * * Simply uncomment the line * using namespace nullgles; * * below. * */ namespace filament::backend { namespace nullgles { inline void glScissor(GLint, GLint, GLsizei, GLsizei) { } inline void glViewport(GLint, GLint, GLsizei, GLsizei) { } inline void glDepthRangef(GLfloat, GLfloat) { } inline void glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) { } inline void glClearStencil(GLint) { } inline void glClearDepthf(GLfloat) { } inline void glBindBufferBase(GLenum, GLuint, GLuint) { } inline void glBindVertexArray (GLuint) { } inline void glBindTexture (GLenum, GLuint) { } inline void glBindBuffer (GLenum, GLuint) { } inline void glBindFramebuffer (GLenum, GLuint) { } inline void glBindRenderbuffer (GLenum, GLuint) { } inline void glUseProgram (GLuint) { } inline void glBufferData(GLenum, GLsizeiptr, const void *, GLenum) { } inline void glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *) { } inline void glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) { } inline void glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) { } inline void glGenerateMipmap(GLenum) { } inline void glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *) { } inline void glDisableVertexAttribArray (GLuint) { } inline void glEnableVertexAttribArray (GLuint) { } inline void glDisable (GLenum cap) { } inline void glEnable (GLenum cap) { } inline void glCullFace (GLenum mode) { } inline void glBlendFunc (GLenum, GLenum) { } inline void glInvalidateFramebuffer (GLenum, GLsizei, const GLenum *) { } inline void glInvalidateSubFramebuffer (GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); inline void glSamplerParameteri (GLuint, GLenum, GLint) { } inline void glSamplerParameterf (GLuint, GLenum, GLfloat) { } inline void glFramebufferRenderbuffer (GLenum, GLenum, GLenum, GLuint) { } inline void glRenderbufferStorageMultisample (GLenum, GLsizei, GLenum, GLsizei, GLsizei) { } inline void glRenderbufferStorage (GLenum, GLenum, GLsizei, GLsizei) { } inline void glClear(GLbitfield) { } inline void glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *) { } inline void glBlitFramebuffer (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) { } inline void glReadPixels (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *) { } inline GLenum glGetError() { return GL_NO_ERROR; } } // namespace nullgles // turn GLES calls defined above into no-ops //using namespace nullgles; } // namespace filament::backend #endif // TNT_FILAMENT_BACKEND_OPENGL_NULLGLES_H