# building on MacOS, we currently just delete the macos/include # and macos/src directories and copy from iOS sync-macos: FORCE rm -rf ${current_dir}macos/include ${current_dir}macos/src cp -R ${current_dir}ios/include ${current_dir}macos cp -R ${current_dir}ios/src ${current_dir}macos # We compile a small set of custom materials for various helpers (background image, gizmo, etc) # You must specify the `FILAMENT_PATH` environment variable, either the path /out/release # eg: FILAMENT_PATH=/path/to/filament/out/release/bin make materials # materials: FORCE @echo "Using Filament build from ${FILAMENT_PATH}" ${FILAMENT_PATH}/matc -a opengl -a metal -o materials/image.filamat materials/image.mat $(FILAMENT_PATH)/resgen -c -p image -x ios/include/material/ materials/image.filamat $(FILAMENT_PATH)/matc -a opengl -a metal -o materials/gizmo.filamat materials/gizmo.mat $(FILAMENT_PATH)/resgen -c -p gizmo -x ios/include/material/ materials/gizmo.filamat #rm materials/*.filamat FORCE: ;