15 lines
294 B
Plaintext
15 lines
294 B
Plaintext
material {
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name : SolidColor,
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shadingModel : unlit,
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culling : none,
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featureLevel : 1,
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vertexDomain: object
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}
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fragment {
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void material(inout MaterialInputs material) {
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prepareMaterial(material);
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material.baseColor = vec4(0.1f, 0.5f, 0.9f, 1.0f);
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}
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}
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