Files
cup_edit/examples/assets/solidcolor.mat

15 lines
294 B
Plaintext

material {
name : SolidColor,
shadingModel : unlit,
culling : none,
featureLevel : 1,
vertexDomain: object
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor = vec4(0.1f, 0.5f, 0.9f, 1.0f);
}
}