Files
Nick Fisher 1fb68b20e9 separate Gltf/Morph/BoneAnimationComponentManager definitions
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
2025-05-20 14:57:26 +08:00

19 lines
378 B
C++

#pragma once
#include <chrono>
namespace thermion
{
using namespace std::chrono;
typedef std::chrono::time_point<std::chrono::high_resolution_clock> time_point_t;
struct Animation
{
time_point_t start = time_point_t::max();
float startOffset;
bool loop = false;
bool reverse = false;
float durationInSecs = 0;
};
}